Dragonstar: Shadowkey Tavern (Sky_iRe_Ds7) [Tristior]

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roerich
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Dragonstar: Shadowkey Tavern (Sky_iRe_Ds7) [Tristior]

Post by roerich »

The famous Shadowkey Tavern. Offers rooms, drink and food. Low key frequented by the Thieves Guild, but not anything near being an actual guild house. Should be a half-seedy place, with lots of valuable information being traded in dark corners, and agents keeping a constant watch of everyone entering and leaving.

T_Nor_FurnM & T_Imp_FurnSky

Location number 7 on this map:

Image

The exterior can be found here (make sure to use the latest file)

edit: There has been some significant changes to the exterior shell of this.
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Tristior
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Post by Tristior »

Oh, go on then. Claim?

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roerich
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Post by roerich »

Excellent! Grant.

Feel free to make this the quintessential sketchy fantasy tavern, with loads of rooms and all kinds of acitivites. Moon sugar and skooma in dark corners etc. You can make a locked off backroom or basement room for the TG.
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Tristior
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Post by Tristior »

Here we are. This one's got a couple of bold (?) design decisions that are open to critique.
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Luxray
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Post by Luxray »

Looks structurally sound. Perhaps the lowest floor could use more tapestries/a little more clutter.
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worsas
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Post by worsas »

What about the fog activators? They seem a bit odd for a tavern interior.

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Luxray
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Post by Luxray »

I added some in the Merchant Captains Guild, that was a consequence of having multiple Hookah statics though. Perhaps you could add some?
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Tristior
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Post by Tristior »

Yeah, I know I didn't really include a source for the smoke other than the candles. I was going for that dingy pool-bar feel.

More clutter can happen, for sure.

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roerich
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Post by roerich »

Agreed with all the feedback here, but this feels great so far!

Comments:
- Perhaps it feels a *bit* too uninhabited (i.e. no need to have the chandelier in off version)
- Hookahs, moon sugar, dice would all be good clutter. Some broken bottles on the floor too.
- On the top floor, I would replace the room doors toward the staircase with plain walls and simply delete the wall between the small hall and the staircase.
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Tristior
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Post by Tristior »

Sometimes you just need feedback like this to give you that little extra bit of inspiration. I appreciate the encouragement.
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worsas
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Post by worsas »

Is this finished?

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Tristior
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Post by Tristior »

Yes, sorry.

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worsas
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Post by worsas »

No problem. Moving this to reviewing.

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Iskuss1418
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Post by Iskuss1418 »

Reviewing.

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Post by Iskuss1418 »

Lighting: Too dark, I set to same levels as The Dancing Sabre.
Northmarker: Good
Illegal to sleep: Set
Matches Exterior: Yes
Clean: Yes

Floater:
Light_Com_Candle_01_64
T_Rga_HookahTongs_01 High off table
Gold_001
Gold_005
T_Imp_FurnSky_Stool_02 x2
T_Nor_Bucket_01

Bleeders:
T_SkyNor_FurnM_Cb1Utens
T_SkyCom_Var_Cr6Chpfood
T_Com_Var_BarrelWater_01
Light_Com_Candle_01_64 x5
T_Nor_WoodenTankard_01a x5
T_Rga_Hookah_02 x2

Rotation/Placement Errors:
T_Rga_SetReach_Door_01 not quite touching top of door frame.
T_Rga_SetReach_DoorDouble_01 Same ^
T_Nor_DrinkingHorn_01
T_Com_Pipe_01
T_Imp_FurnSky_Stool_02
bm wolf left gauntlet
BM wolf boots

Misc:
Replaced deprecated cheesewheel

Reviewed in section file, so no file here.

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