Bleeders:
T_SkyCom_Var_Cr1Band2 - bleeding into cave wall
T_SkyCom_Var_Cr1Band3 - as above
T_Sky_Flora_BksporeCp01 - growing out of cave wall, move forward a bit
T_Sky_Flora_BksporeCp01 - bled into its neighbor
T_Sky_Flora_BksporeCp03 - as above
Other:
active_de_p_bed_28 - replaced 2 of these with T_Com_Furn_BedStraw_01 and gave the rest a misc_uni_pillow_02
T_SkyCom_Var_Cr5Chpfood - two of these felt too small, scaled up a bit.
'F'ed some of the crates down further.
Interior and Exterior Developer | PT, TR
How games deal with alt-tabbing
OpenMW: That's cool i can wait for hours with literally zero problems.
Bethesda games: WF(BFHC@(HFB(8g6\ [CRASH]
MGE XE: Ha I guess you don't like distant land then [CRASH]
Interior and Exterior Developer | PT, TR
How games deal with alt-tabbing
OpenMW: That's cool i can wait for hours with literally zero problems.
Bethesda games: WF(BFHC@(HFB(8g6\ [CRASH]
MGE XE: Ha I guess you don't like distant land then [CRASH]
Interior and Exterior Developer | PT, TR
How games deal with alt-tabbing
OpenMW: That's cool i can wait for hours with literally zero problems.
Bethesda games: WF(BFHC@(HFB(8g6\ [CRASH]
MGE XE: Ha I guess you don't like distant land then [CRASH]