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Re: PC_Data Error Reporting Thread

Posted: Mon Feb 23, 2015 2:09 am
by Tes96
Floating ginseng way up in the sky in southern gold coast. X,Y,Z coordinates

x -944459
y -441243
z 5063

Re: PC_Data Error Reporting Thread

Posted: Mon Feb 23, 2015 3:40 pm
by Scamp
Now that is a floater if I've ever seen one.

Re: PC_Data Error Reporting Thread

Posted: Sat Feb 28, 2015 8:28 pm
by Tes96
Bleeding flora in southern gold coast region.
x -902155
y -443744
z 5033



Flickering issues with the outer and inner circles of the ayleid tower

x -919906
y -414918
z 10873

Re: Exterior & Interior Error Reporting

Posted: Sat Apr 09, 2016 11:53 pm
by vrolok
Okay, it's a very minor thing, but I noticed it while running around the Gold Coast:
Cell Gold Coast Region -112,-48 (cool Fort ruins)
Uses barrel_02_Ingred, crate_02_food, crate_01_de_mclothes, com_sack_01_chpfood5 - use Morrowind assets instead of new ones. Especially noticeable with Morrowind food and ingredients.

Re: Exterior & Interior Error Reporting

Posted: Wed Apr 13, 2016 9:00 pm
by worsas
Some errors I came across in the latest Stirk file:

4/13/2016 (22:19) Stirk v3.71.ESP 2/8/2016 (15:30) 1 com_sack_01_ingred Stirk, Cocious Hassell's House 4266 5103 15660 "a vanilla sack with vvardenfell ingredients"
4/13/2016 (22:20) Stirk v3.71.ESP 2/8/2016 (15:30) 1 PC_In_Str_Door_S Stirk, Cocious Hassell's House 4676 4545 15616 "this door intersects with the bar pieces, when opened"
4/13/2016 (22:21) Stirk v3.71.ESP 2/8/2016 (15:30) 1 PC_In_Str_pillar_w Stirk, Cocious Hassell's House 3712 4544 15872 "caspering pillar"
4/13/2016 (22:21) Stirk v3.71.ESP 2/8/2016 (15:30) 1 PC_In_Str_Door_S Stirk, Cocious Hassell's House 3712 5252 15872 "this door intersects with the bath, when opened"

Re: Exterior & Interior Error Reporting

Posted: Tue Sep 27, 2016 6:14 am
by RosaLarsen
Cell Gold Coast Region -112,-48 (cool Fort ruins)
Uses barrel_02_Ingred, crate_02_food, crate_01_de_mclothes, com_sack_01_chpfood5 - use Morrowind assets instead of new ones. Especially noticeable with Morrowind food and ingredients.

Re: Exterior & Interior Error Reporting

Posted: Wed Nov 09, 2016 3:10 pm
by Moritius
Well, I loaded Gold Coast v1.6 (I think I have most recent one) and there are some strange things - it appears most of the container just disappeared (e.g. every container in PC_i2-28).

Re: Exterior & Interior Error Reporting

Posted: Wed Nov 09, 2016 5:01 pm
by worsas
Well, I loaded Gold Coast v1.6 (I think I have most recent one) and there are some strange things - it appears most of the container just disappeared (e.g. every container in PC_i2-28).
I just checked in the latest Tamriel_Data-dependant version and in PC_i2-28 there are a bunch of crates and numerous ore containers for me. Did your containers just vanish or are there yellow errormarkers (in which case you will need to register PT_Data.bsa)?

Edit: You might be using the Alpha-version of Tamriel_Data in your installation, which has container ids that got changed later on. Containers need to have ids with at most 23 letters due to savegame issues. The alpha version of Tamriel_Data was still using the possible length of 32 letters until I noticed that these long ids are incompatible with savegames.

Re: Exterior & Interior Error Reporting

Posted: Wed Nov 09, 2016 6:33 pm
by Moritius
It appears you are right, nvm then. I was using wrong esm.
Now my claim lost all containers upon loading correct esm file but I think it would be easy fixed if I use MEE.

Re: Exterior & Interior Error Reporting

Posted: Tue May 02, 2017 12:19 am
by Rakanishu
This isn't a bug, but rather a question of consistency (forgive my nitpicking!): In vanilla, Seyda Neen has the "Census and Excise Office" that we all know and love, but Stirk introduces a "Census & Excise Office."

I'd also like to add that this is exactly what the Gold Coast Region should have looked like in Oblivion's imagining of the area. Excellent work!

Re: Exterior & Interior Error Reporting

Posted: Tue May 02, 2017 9:01 am
by Infragris
Thank you! I think we'll fix that for consistency's sake.

Re: Exterior & Interior Error Reporting

Posted: Tue May 02, 2017 5:29 pm
by Lord Berandas
T_Imp_Var_ColLantern02_128 Stirk Isle Region (-136,-53) -1109724 -427095 399 "floating"
T_Imp_SetStr_DoorIn_02 Stirk, Old Seawater Tavern 506 67 256 "bleeding through the bed when opened"
light_com_candle_02 Stirk, Old Seawater Tavern 1472 187 328 "floater"
PC_Str_LikeBirdWhistles00000000 Wormusoel (-137,-49) -1121951 -400333 3192 "chain pauldrons are considered as heavy armor, while the armor itself is medium, is this intentional?"
T_Ayl_DngRuin_F_Chest_01 Wormusoel, Unsullied Halls 1878 3677 14040 "floating"
T_Ayl_DngRuin_Welkynd01_64 Wormusoel, Unsullied Halls 3552 4194 12477 "welkynd stones are very overpriced, considering, how easily they can be obtained, I would go for 50 gold tops"
T_Glb_TerrWater_SqrStill512_01 Wormusoel, Unsullied Halls 7104 1792 12440 "what if someone falls/jumps down there? :P"
T_Imp_SetGC_X_Planks_03 Stirk, Grain Storage -396 -27 -2 "oh, not this mesh again, I was already complaining about it at TR forums years ago..."
T_Imp_SetStr_I_Skirting_01 Stirk, Temple of Kynareth 1035 768 -512 "upper side of the mesh has probably incorrectly placed vertices as you can see through from above, when walkind down the stairs"
T_Imp_DngCrypt_I_Side_01 Stirk, Temple Ossarium -256 0 0 "Now this I call a propper tomb lighting, every interior should have lighting set like this, otherwise this one is inconsistent"
"I was able to steal a pulley from the wall, but it was not confiscated after I got arrested..."
misc_imp_silverware_pitcher Stirk, Temple of Kynareth -238 1394 157 "bunch of floaters and bleeders"
light_com_candle_02_64 Stirk, Temple of Kynareth 251 1392 158 "same here"
misc_de_bellows10 Stirk, Pilious Manor, Right Wing 4520 4986 14629 "bleeding"
active_com_bed_03 Stirk, Curgusis Family House 337 85 313 "not exactly a bug, but PC is able to rest on this bed...I wonder how..."
T_Imp_SetGC_X_DocksSteps_01 Stirk Isle Region (-138,-47) -1126331 -380116 871 "I guess this should be lower"

Re: Exterior & Interior Error Reporting

Posted: Mon Oct 23, 2017 12:56 pm
by Ted
Cup placement error in stirk chappel
Image

Re: Exterior & Interior Error Reporting

Posted: Thu Nov 16, 2017 3:40 am
by Iskuss1418
[t_ayl_dngruin_x_bridge_01 Cell: Wormusoel Grid: -137 -49 Coordinates: -1119870 -396768 2925] - Walkway not properly gridsnapped.

Re: Exterior & Interior Error Reporting

Posted: Thu Apr 05, 2018 7:43 pm
by Outlander
there is a very unnaturally placed "furn_web10" in Stirk right next to the entrance of the Albuttian Apartment

Image