T_Imp_Var_ColLantern02_128 Stirk Isle Region (-136,-53) -1109724 -427095 399 "floating"
T_Imp_SetStr_DoorIn_02 Stirk, Old Seawater Tavern 506 67 256 "bleeding through the bed when opened"
light_com_candle_02 Stirk, Old Seawater Tavern 1472 187 328 "floater"
PC_Str_LikeBirdWhistles00000000 Wormusoel (-137,-49) -1121951 -400333 3192 "chain pauldrons are considered as heavy armor, while the armor itself is medium, is this intentional?"
T_Ayl_DngRuin_F_Chest_01 Wormusoel, Unsullied Halls 1878 3677 14040 "floating"
T_Ayl_DngRuin_Welkynd01_64 Wormusoel, Unsullied Halls 3552 4194 12477 "welkynd stones are very overpriced, considering, how easily they can be obtained, I would go for 50 gold tops"
T_Glb_TerrWater_SqrStill512_01 Wormusoel, Unsullied Halls 7104 1792 12440 "what if someone falls/jumps down there?
"
T_Imp_SetGC_X_Planks_03 Stirk, Grain Storage -396 -27 -2 "oh, not this mesh again, I was already complaining about it at TR forums years ago..."
T_Imp_SetStr_I_Skirting_01 Stirk, Temple of Kynareth 1035 768 -512 "upper side of the mesh has probably incorrectly placed vertices as you can see through from above, when walkind down the stairs"
T_Imp_DngCrypt_I_Side_01 Stirk, Temple Ossarium -256 0 0 "Now this I call a propper tomb lighting, every interior should have lighting set like this, otherwise this one is inconsistent"
"I was able to steal a pulley from the wall, but it was not confiscated after I got arrested..."
misc_imp_silverware_pitcher Stirk, Temple of Kynareth -238 1394 157 "bunch of floaters and bleeders"
light_com_candle_02_64 Stirk, Temple of Kynareth 251 1392 158 "same here"
misc_de_bellows10 Stirk, Pilious Manor, Right Wing 4520 4986 14629 "bleeding"
active_com_bed_03 Stirk, Curgusis Family House 337 85 313 "not exactly a bug, but PC is able to rest on this bed...I wonder how..."
T_Imp_SetGC_X_DocksSteps_01 Stirk Isle Region (-138,-47) -1126331 -380116 871 "I guess this should be lower"