PC_Data Error Reporting Thread

Report any errors from the P:C public files here
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Leon
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Re: PC_Data Error Reporting Thread

Post by Leon » Sun Jul 24, 2016 2:11 pm

Most "PC_Terrain_GC_rock_**" rocks has a lot of UV/texture stretching problems.
Here's an example of one of the rocks, rock 15:
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GCRockUV.png
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Leon
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Post by Leon » Sun Jul 24, 2016 2:36 pm

"PC_Ex_AR_HillEntrance01" has major collision issues.
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worsas
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Post by worsas » Sun Jul 24, 2016 3:03 pm

Those collision issues with the ayleid tiles have always been a mystery to me. Weird stuff. I might be going to tweak the uv-mapping of those rocks aswell, but no promise.

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Infragris
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Post by Infragris » Fri Jul 29, 2016 9:11 pm

The new tapestry textures are very nice, but the alpha on some of them is a bit too pronounced: they look like they're no longer connected to the hangers.

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Leon
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Post by Leon » Sat Jul 30, 2016 11:43 am

The upper level of the "PC_In_GC_CM_Tower3" doesn't connect with the rest of the tileset because it's strangely oblique, not straight. ("PC_In_GC_CM_Tower2" does not have this problem)
Also, the ground floor of all interior tower models contains some seams (where the floor meets the walls), and a few pillars are floating.
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GCTowerError.jpg
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Infragris
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Post by Infragris » Sat Jul 30, 2016 3:53 pm

Parts of the Imperial saber texture somehow got erased: the top and bottom half are completely alpha's. Correct texture from the previous .bsa included below.
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tr_w_imp_saber.dds
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Leon
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Post by Leon » Thu Aug 11, 2016 8:55 am

"PC_Ex_GC_CM_Build_01" has some major seams in the windows.
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CGBuildingError1.png
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Infragris
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Post by Infragris » Sat Nov 12, 2016 7:45 pm

Weird (possibly unimportant?) texture issue: the main Gold Coast stone texture is duplicated in data: ground textures use pc_tx_gc_rock.dds, static terrain rocks use pc_terrain_gc_rock01.dds. Both textures are identical. Also, both textures have pretty bad mipmaps. I don't know if this is worth correcting, but it should be kep in mind if we want to replace this texture at any point.

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Infragris
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Post by Infragris » Mon Apr 03, 2017 12:21 pm

Leveled lists use the original wooden crossbow (T_Com_Wood_Crossbow_01) instead of T_Com_Wood_CrossbowFix_01, which is a fixed version. I don't actually understand why the unfixed version is still in data, tbh.

EDIT: I've talked to sirrah at TR, apparently they only have one instance of the fixed version being used. Might be best to replace the mesh on the original with the fixed version and deprecate the latter.

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Iskuss1418
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Post by Iskuss1418 » Tue Feb 27, 2018 11:31 pm

Openmw Error (Doesn't seem to cause any problems): can't find emitter node, wrong node order? in meshes/pc/f/pc_furn_imp_incense_01.nif

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