Direnni ruins
Posted: Sat Mar 19, 2016 11:30 am
[hsimg=]http://i.imgur.com/hM26CNU.jpg[/hsimg]
An attempt to create an overview of the Direnni ruins of the Reach, as well as history and lore.
All names and functions are up for debate. I created them with inspiration from Hafnir's languages.
I think we could do with one or two more ruins.
Amhrothal
A mining facility, mining orichalum and other ores. Also served as an important centre for craftsmer.
Anga Tor
A military outpost and the holding of a minor Direnni lord, guarding Amhrothal.
Fanachs Direnni (Elfstone Keep)
The easternmost outpost of the Direnni Hegemony. A mighty fortress guarding the river Karth and the entrance to the Reach. The de-facto capital of the Eastern Reach province, and the seat of the Direnni 'governor' of these lands. The fortress was founded on the base of an older Falmer/Reachmen hybrid settlement, and was the location of a yearly market between the Falmer of the East and the Reach and Bjoulsae tribes of the West.
Mirilstaren
The holding of a Direnni mage-lord who ruled the lands that make up the Druadach Highlands.
Tarnwasel
Originally an outpost guarding the eastern border, Tarnwasel was the first Direnni holding that greeted the Ayleid refugees during the Alessian Pogroms. The refugee camp eventually grew into a small village, and thus the city of Karthwasten was founded. It was the only actual Direnni(/Ayleid) city in the Eastern Reach, the Direnni otherwise only settling inside their fortress walls. The Reachmen still call Karthwasten 'Mernuin' or 'Elf-town'.
Vabrencul
A port fortress guarding the ship traffic to and from the outskirts of the Direnni Hegemony, the holding of a powerful mage-lord. It also served as a dock for the mines of Amhrothal.
Vars Tharnil
An important military fortress guarding the mesa pass leading to the Dragonfields.
An attempt to create an overview of the Direnni ruins of the Reach, as well as history and lore.
All names and functions are up for debate. I created them with inspiration from Hafnir's languages.
I think we could do with one or two more ruins.
Amhrothal
A mining facility, mining orichalum and other ores. Also served as an important centre for craftsmer.
Anga Tor
A military outpost and the holding of a minor Direnni lord, guarding Amhrothal.
Fanachs Direnni (Elfstone Keep)
The easternmost outpost of the Direnni Hegemony. A mighty fortress guarding the river Karth and the entrance to the Reach. The de-facto capital of the Eastern Reach province, and the seat of the Direnni 'governor' of these lands. The fortress was founded on the base of an older Falmer/Reachmen hybrid settlement, and was the location of a yearly market between the Falmer of the East and the Reach and Bjoulsae tribes of the West.
Mirilstaren
The holding of a Direnni mage-lord who ruled the lands that make up the Druadach Highlands.
Tarnwasel
Originally an outpost guarding the eastern border, Tarnwasel was the first Direnni holding that greeted the Ayleid refugees during the Alessian Pogroms. The refugee camp eventually grew into a small village, and thus the city of Karthwasten was founded. It was the only actual Direnni(/Ayleid) city in the Eastern Reach, the Direnni otherwise only settling inside their fortress walls. The Reachmen still call Karthwasten 'Mernuin' or 'Elf-town'.
Vabrencul
A port fortress guarding the ship traffic to and from the outskirts of the Direnni Hegemony, the holding of a powerful mage-lord. It also served as a dock for the mines of Amhrothal.
Vars Tharnil
An important military fortress guarding the mesa pass leading to the Dragonfields.