Berry's recent village got me thinking how we need to implement something we've discussed before, before adding future Reachman settlements (or at least have it in mind). The villages should mostly one tribe each, though we should define a name and some characteristics of each tribe, as well as who their matriarch is. In general there's some correlation between the Velothi underclass and the Ashlanders of Vvardenfell and the city-dwelling Reachmen and their wild, tribal counterparts. We should strive to not make them Ashlanders 2.0, but I think we can take some inspiration from them when developing some differences.
Things we can consider for each tribe/settlement/camp
- Some tribes are more primitive (only straw huts), while others are a bit more civilized (and rich)
- Different economies. Some are mostly hunters, foragers and gatheres, others have agriculture and maybe mining.
- Different attitudes. From hostile and against "foreign" influences (Nord rule), while others are more open to trade. Most Reachmen long for independence though, but there should be some variation in how strong this shows. Marauders raid and attack trade caravans, travellers and Nord settlements.
- Some could be more focused on magic or revering the old gods, other tribes seeking counsel of the latter.
- Etc.
For instance, I picture Worsas' canyon village to be a semi-wild tribe, not openly hostile, but with limited communication to outsiders. The economy is based on hunting in and around the canyon and keeping a few farm animals (mostly goat herding), and foraging the area for berries and wild vegetables.
We should also have an overview of villages and smaller settlements (including cave dwellings), so that we can work from this.