Making the Reach more dangerous
Posted: Wed Jan 28, 2015 2:35 pm
We've had some discussion about making the Reach a more inhospitable place, which I agree with. The mesas are perfect by themselves, as are the canyons, but the grasslands could be made more rocky and intimidating. We also need to talk in terms of gameplay and lore.
Proposals
Proposals
- - Make the terrain more rugged, using rocks and height differences where appropriate. I really love canyons.
- Add more hostile camps, both in the Vorngad and throughout the Reach. Some of these can be larger warbands, small military camps. Every city in the Reach should be fortified, even some of the villages as these are often attacked by Reachmen marauders or bandit groups.
- Make the roads less safe. Remove the many railings and gravel road and replace with something more primitive (I think Worsas talking about making a new road texture?). Place some murdered merchants here and there, and an ambush or two along the road. Have guard camps on the most travelled roads, patrolling the area.