Very interesting, what are you currently working on.

This is no surprise - I think most major projects flounder on dialogue. Morrowind dialogue is an enormous pain to work with out of the box, and this is compounded by the fact that you have to add all kinds of flags and duplicates to make it work properly for another province. TR has the advantage that they can recycle a lot of generic dialogue from Vvardenfell, the cultural and geographical background being similar. For PC and SHotN, you have to add a new dialogue topic for every throwaway line that mentions the Dunmer. Not to mention that trying to work on dialogue in the normal CS generates dirty edits and bugs at an exponential rate.worsas wrote:The (imo) real problem is that the willingness to design dialogue and npcs and quests and implement them is a rare asset on this board. All npcing work is being done by Infragris today.