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Show us what you're working on

Posted: Fri Oct 09, 2015 10:33 am
by roerich
This thread is for showcasing and discussing what you're currently working on, PT-related or not.

The IRC is a bit dead these days, and not everyone is in the same timezone either. Claim threads usuallly get cluttered if you post every little update. I figured this could be a fun little hangout thread, where we can post CS-pictures and WIP projects. And of course give criticism and go as offtopic as we want.

Have fun!

Re: Show us what you're working on

Posted: Fri Oct 09, 2015 7:20 pm
by roerich
I'm in the process of detailing Markarth. There's some areas I still have a wrong feeling about, but mostly the palisade wall. What do you think looks best? After all, the city on the northern side is protected by Elfstone Keep and the walled area on the plateau.

[hsimg=]http://i.imgur.com/NsZIs07.png[/hsimg][hsimg=]http://i.imgur.com/fPrfBWe.jpg[/hsimg]

Re: Show us what you're working on

Posted: Fri Oct 09, 2015 7:30 pm
by griff
Looks good I would keep the palisade gives it a feeling of enclosedness and just tides up the edge of the city.

Re: Show us what you're working on

Posted: Fri Oct 09, 2015 9:02 pm
by roerich
The palisades themselves doesn't look as good up close, it ends up looking very moddy, sadly. I would work some more on the edges if I remove them. Or another form of wall.. I'm not really sure on this.

Re: Show us what you're working on

Posted: Fri Oct 09, 2015 9:57 pm
by Scamp
Markarth looks absolutely fantastic. I love the different levels, just the kind of city layout that I've always liked to see.

Re: Show us what you're working on

Posted: Fri Oct 09, 2015 10:07 pm
by roerich
Thanks Scamp, always appreciated. Still got some way to go, getting every little detail just right. :D The layout of the IQ and the area behind the market are just the way they need to be, the rest might need some tinkering to look good and make sense.

[hsimg=]http://i.imgur.com/aKlVfaf.jpg[/hsimg][hsimg=]http://i.imgur.com/wOYfF5i.jpg[/hsimg]

On walls:
[hsimg=]http://i.imgur.com/DCqcGc4.png[/hsimg]

Something to pursue?

Re: Show us what you're working on

Posted: Sat Oct 10, 2015 12:52 am
by Melchior Dahrk
I'm not fully versed on the design direction you guys have for Skyrim, but I think it's a good looking palisade. Would the block-tower-nodes get some more mesh detail?

Neat idea for a thread! I mocked up a Maormeri ruin for Lyithdonea - there will be 1+ hidden/buried in the mod as it was previously inhabited by a dissident sect of sea elves. The meshes are all placeholders, I was mostly evaluating the textures. And the stereotypical burial urns are DEFINITELY going away. But, overall, I like the effect.

[hsimg=1]http://i.imgur.com/nLqL80b.png[/hsimg] [hsimg=2]http://i.imgur.com/AG05pOx.png[/hsimg] [hsimg=3]http://i.imgur.com/z0JW5yC.png[/hsimg] [hsimg=4]http://i.imgur.com/k11KNpL.png[/hsimg] [hsimg=5]http://i.imgur.com/UKVFIom.png[/hsimg]

Re: Show us what you're working on

Posted: Sat Oct 10, 2015 9:14 am
by roerich
Marvelous. What kind of enemies would be found there? I think the censers should have a green light inside, instead of red. But I know it is a mockup. Really digging the snake domes.

Hopefully yes, I have some plans... Overall I think the terrace meshes work better than the palisades here.

Re: Show us what you're working on

Posted: Sat Oct 10, 2015 10:36 am
by worsas
That maormer stuff is beautiful and extremely atmospheric. Also, great to see that Markarth is getting along.

I think that some quadratic towers made from wood and stone should get used instead of the blocks later on.

Re: Show us what you're working on

Posted: Sat Oct 10, 2015 2:03 pm
by Melchior Dahrk
I'm thinking about going down a path where when Maormer die they can leave water elementals/spirits behind as vestiges. Their version of a ghost. They probably wouldn't be sentient as they would be residual soul energy but not associated with the mer's animus. Large portions of the ruins will likely be flooded, so there will be sea creatures too. There are some other ideas I am tossing around, but it's all dependent on what I can pull off... I really like the skelk from Guild War 2 for instance.

Oh, and I agree about the censers. I didn't bother making a new light source so those are just the OM ones.

Do you guys use vertex shading on the S:HotN meshes? In the end, I think it would improve the palisades as well. But that could just be the lighting in that picture.

Re: Show us what you're working on

Posted: Sat Oct 10, 2015 3:16 pm
by roerich
As you know, lighting is always shit in the CS, they look much better ingame. But the placement om the rocks looked a bit moddy, and I think the primitive palisades looked weird next to the intricate woodwork of the Markarth houses.

Re: Show us what you're working on

Posted: Sat Oct 10, 2015 3:55 pm
by Melchior Dahrk
Yeah, I figured it might be the CS. I definitely like the effect of the more well kept palisades with stone integration. I think as Worsas said, maybe those columns could use some wood framing or something. But as a mockup, I like it!

Re: Show us what you're working on

Posted: Sat Oct 10, 2015 5:43 pm
by roerich
Good to hear! I hope we can integrate the future Nord fortress set for this, as worsas was implying. Cool plans for the ruins btw.

Re: Show us what you're working on

Posted: Tue Oct 13, 2015 7:59 am
by SYMBIOTE DINOSAUR
I made some concept art for High Rock. I just based these off of some creatures in Daggerfall. Image Image

Re: Show us what you're working on

Posted: Tue Oct 20, 2015 11:46 pm
by worsas
Hey SYMBIOTE DINOSAUR, I'm sorry for the late activation of your post. I haven't seen it up until now. Unfortunately the first post by a new member always needs to be approved manually, before further posts show up on this board.

Re: Show us what you're working on

Posted: Wed Oct 21, 2015 4:01 am
by SYMBIOTE DINOSAUR
That is okay.

Re: Show us what you're working on

Posted: Thu Oct 22, 2015 10:48 am
by roerich
[hsimg=]http://i.imgur.com/de83Jag.jpg[/hsimg][hsimg=]http://i.imgur.com/o0qQFvy.jpg[/hsimg][hsimg=]http://i.imgur.com/aNOWln8.png[/hsimg]
[hsimg=]http://i.imgur.com/3KOjlfI.jpg[/hsimg][hsimg=]http://i.imgur.com/zs4dLAg.jpg[/hsimg][hsimg=]http://i.imgur.com/d59SCw2.png[/hsimg]

Worked from an old idea. An Imperial Legion regiment lost in a mountain pass, stuck for many months with nothing to eat. After eating through their rations, horses, sandals and whatever frozen plants they can dig out of the ice, they have resorted to the curse of Namira: Cannibalism. The player should find a journal from the captain, documenting the descent into desperation and madness. From their departure (from Dawnstar? heading south to add support to Whiterun against Hörme attacks), to the deceit of their local Nord scout/handler (secretly a Hörme) and the harsh conditions they face until the first trooper dies of hypothermia and starvation, and the rest most desperate of the rest starts to carve in him.

The rest of the starved troopers will attack the player immediately. The player can report the incident and give the book to some Imperial Legion official.

Re: Show us what you're working on

Posted: Thu Oct 22, 2015 1:25 pm
by worsas
That sounds like a really miserable, creepy tragedy going on. The cave itself doesn't look too bad, by the way.

Re: Show us what you're working on

Posted: Fri Oct 23, 2015 3:57 am
by SYMBIOTE DINOSAUR
SYMBIOTE DINOSAUR wrote:I made some concept art for High Rock. I just based these off of some creatures in Daggerfall. Image Image
I also made a colored version of the imp, my skills with coloring things aren't masterly though. Image

Re: Show us what you're working on

Posted: Fri Oct 23, 2015 7:38 am
by roerich
worsas wrote:That sounds like a really miserable, creepy tragedy going on. The cave itself doesn't look too bad, by the way.
Indeed! I thought it would work to show the harsh and dangerous conditions of the snowy mountain regions, as well as some of the more devious tactics employed by guerilla groups such as the Hörme.

Nice imps, SD. But please use the [hsimg=][/hsimg] tag when adding pictures, so they don't take up the whole of the screen. :mrgreen:

Re: Show us what you're working on

Posted: Fri Oct 23, 2015 8:02 am
by SYMBIOTE DINOSAUR
Alright, my apologies, I'm new to this forum.

Re: Show us what you're working on

Posted: Thu Jan 14, 2016 5:14 pm
by R-Zero
Don't know if I'm posting in the right thread, but I don't really want to make a new one.
Tyddy and Siberian Crab recently made a nordic/imperial bridge resource, I figured you guys might be interested.
Image

Re: Show us what you're working on

Posted: Fri Jan 15, 2016 10:09 am
by roerich
Those are looking really nice. Could do with some support-less parts I think, for those really deep chasms.

Re: Show us what you're working on

Posted: Fri Jan 15, 2016 11:55 am
by R-Zero
Messaged the authors about the support-less parts.
Here's the link by the way:
https://mega.nz/#!BMR3wZ6a!Kv-usT6EFIfQ ... zxk5a_tO1Q" onclick="window.open(this.href);return false;

Re: Show us what you're working on

Posted: Wed Jan 27, 2016 4:47 pm
by Lord Berandas
I was wondering about the total size of all Morrowind landmass mods combined, so I tried...

Image

It's actually not bad at all. :-)

Re: Show us what you're working on

Posted: Wed Jan 27, 2016 6:08 pm
by roerich
How did you get the extended map?

Re: Show us what you're working on

Posted: Wed Jan 27, 2016 9:53 pm
by Moritius
It looks like OpenMW.

Re: Show us what you're working on

Posted: Wed Jan 27, 2016 10:15 pm
by Lord Berandas
Yup, took several screens in OpenMW and merged them together.

Re: Show us what you're working on

Posted: Thu Jan 28, 2016 12:33 am
by Jet133
You know, I had been wanting to see a map like that for my own curiosity for a while now. I had been curious about the point where the three major provinces meet up based on the shapes of the various working maps I've seen in various threads. There appears to be a fairly sizable gap where the Velothi, Valus, and Jerall mountains meetup. I have been wondering for a while who's territory this "no man's land" would become?

Re: Show us what you're working on

Posted: Sat Jan 30, 2016 1:08 pm
by Luxray
That's pretty cool stuff Berandas! Thanks for taking the effort!