Show us what you're working on

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Melchior Dahrk
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Re: Show us what you're working on

Post by Melchior Dahrk » Sat Jan 30, 2016 3:11 pm

Jet133 wrote:I have been wondering for a while who's territory this "no man's land" would become?
"Passes of Tamriel - The Mod"

PikachunoTM
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Re: Show us what you're working on

Post by PikachunoTM » Mon Feb 29, 2016 4:19 am

That's pretty dang impressive... I didn't actually think something like that'd be possible...

But it is, I guess. Project Tamriel is off the charts, and that's only the three provinces!

Anyways, I know I'm not too active here on PT forums, but I am working on expanding the collection in the Mournhold Museum of Artifacts, which has led to the creation of a few meshes.. Many are far from final, and I'm horrendous with textures (almost completely hand-painted/generated, so they tend to stand out quite a bit from Morrowind's base textures). You can take a look at the progress on the Bethesda forums at http://forums.bethsoft.com/topic/159281 ... -expanded/, and you can find some screenies here http://imgur.com/gallery/GVFYw/new. I'm not sure if any of my artifact meshes will be of any use to PT projects, but they're free to mess with and alter how people see fit :F

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spineinside
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Re: Show us what you're working on

Post by spineinside » Thu Apr 21, 2016 8:01 pm

just a fresh spring breeze to this topic... I have so much fun with PC statics in the meantime so I decided to mix some together and this is the result:

[hsimg=]http://srv3.sendfile.pl/pobierz/778367- ... 980696.jpg[/hsimg][hsimg=]http://srv3.sendfile.pl/pobierz/778368- ... 980696.jpg[/hsimg][hsimg=]http://srv3.sendfile.pl/pobierz/778369- ... 980696.jpg[/hsimg][hsimg=]http://srv3.sendfile.pl/pobierz/778370- ... 980696.jpg[/hsimg]

And using this moment to ask ... where is the grass mesh? O.o'

worsas
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Re: Show us what you're working on

Post by worsas » Thu Apr 21, 2016 8:58 pm

I don't want to be discouraging, but I somehow would prefer seeing a more rural-looking village built entirely from the gold coast shacks for Thresvy. Despite that there is surely some nice combination work going on in your screenshots.

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Infragris
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Re: Show us what you're working on

Post by Infragris » Thu Apr 21, 2016 9:04 pm

Interesting stuff. It's encouraging to see that the different tileset styles function so well together.

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Moritius
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Re: Show us what you're working on

Post by Moritius » Tue Jun 21, 2016 8:27 pm

A little teaser, landmass I'm working in the meantime, corresponding to other projects (mainly TR and Lyithdonea). I used map uploaded by... um, I forgot. And added my part. Not every islands are over sea level.

[hsimg=]http://i.imgur.com/DcUcpX6.jpg[/hsimg]
Atm it's over year from my first attempts to bring this mod to life. Working slowly, making my own assets when I have some ideas (and, with time, some assets needs to be redone because I gained some experience and think they're ugly as fuck :lol:).
<ThomasRuz> A cleansing potion, with a nasty side-effect
<rotouns> Drain Spear 50 / 3600s
<ThomasRuz> We shall call it... the potion of impotency!

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Moritius
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Re: Show us what you're working on

Post by Moritius » Mon Oct 17, 2016 12:38 am

And meantime I'm messing with some stuff from other games. This is model succesfully imported from newest expansion for World of Warcraft - Legion. As can you see, still some fuckups, but I probably just attached wrong texture to it.
[hsimg=]http://i.imgur.com/WGuXURg.png[/hsimg]
It's arch model from Suramar City (I'm sure in WoW it was bigger... I just need to import human model for size comparision ;)).
<ThomasRuz> A cleansing potion, with a nasty side-effect
<rotouns> Drain Spear 50 / 3600s
<ThomasRuz> We shall call it... the potion of impotency!

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R-Zero
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Re: Show us what you're working on

Post by R-Zero » Mon Nov 28, 2016 4:57 am

Made a couple incense burners using an alternative particle-less animated smoke technique.
https://dl.dropboxusercontent.com/u/100 ... normal.jpghttps://dl.dropboxusercontent.com/u/100 ... silver.jpg

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Infragris
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Re: Show us what you're working on

Post by Infragris » Mon Nov 28, 2016 10:20 am

Those look most excellent. Particle smoke like that will be a great mood enhancer. These would be very suited to sacred places and shrines.

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roerich
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Re: Show us what you're working on

Post by roerich » Mon Nov 28, 2016 10:30 am

Woah. Most excellent indeed.

In that vein, would anyone be up for producing a number of spices and perhaps incense as well? Just simple ingredient meshes, similar to Fire Salts, Dreugh Wax etc. Very valuable trading commodities found in the markets all over Tamriel.

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R-Zero
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Re: Show us what you're working on

Post by R-Zero » Mon Nov 28, 2016 11:48 am

Thanks guys :) These models still need some polish (especially the silver one, smoke geometry is pretty weird in it), but I'll upload them as a data contribution as soon as I'm finished.
Incense items sound like a really good idea, perhaps we should brainstorm these in this thread too.

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R-Zero
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Re: Show us what you're working on

Post by R-Zero » Tue Dec 06, 2016 5:45 pm

While working on Morrowind Modding Madness, made these inset wall shelves (inspired by this mod)
ImageImage
If needed, these can be easily adapted for Gold Coast/Anvil interiors or really whatever uses the same shapes as vanilla common tileset.
Last edited by R-Zero on Sat May 06, 2017 8:01 am, edited 1 time in total.

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Infragris
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Re: Show us what you're working on

Post by Infragris » Tue Dec 06, 2016 8:26 pm

Could be useful. The common interiors could use something new, they're getting kind of stale.

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