Show us what you're working on

All TES III modding discussion
User avatar
roerich
Project Administrator
Posts: 1320
Joined: Sat Jan 03, 2015 3:10 pm
Location: Denmark

Show us what you're working on

Post by roerich » Fri Oct 09, 2015 10:33 am

This thread is for showcasing and discussing what you're currently working on, PT-related or not.

The IRC is a bit dead these days, and not everyone is in the same timezone either. Claim threads usuallly get cluttered if you post every little update. I figured this could be a fun little hangout thread, where we can post CS-pictures and WIP projects. And of course give criticism and go as offtopic as we want.

Have fun!

User avatar
roerich
Project Administrator
Posts: 1320
Joined: Sat Jan 03, 2015 3:10 pm
Location: Denmark

Re: Show us what you're working on

Post by roerich » Fri Oct 09, 2015 7:20 pm

I'm in the process of detailing Markarth. There's some areas I still have a wrong feeling about, but mostly the palisade wall. What do you think looks best? After all, the city on the northern side is protected by Elfstone Keep and the walled area on the plateau.

[hsimg=]http://i.imgur.com/NsZIs07.png[/hsimg][hsimg=]http://i.imgur.com/fPrfBWe.jpg[/hsimg]

User avatar
griff
PT Modder
Posts: 96
Joined: Wed Jan 21, 2015 8:51 am
Location: Cheshire England

Re: Show us what you're working on

Post by griff » Fri Oct 09, 2015 7:30 pm

Looks good I would keep the palisade gives it a feeling of enclosedness and just tides up the edge of the city.

User avatar
roerich
Project Administrator
Posts: 1320
Joined: Sat Jan 03, 2015 3:10 pm
Location: Denmark

Re: Show us what you're working on

Post by roerich » Fri Oct 09, 2015 9:02 pm

The palisades themselves doesn't look as good up close, it ends up looking very moddy, sadly. I would work some more on the edges if I remove them. Or another form of wall.. I'm not really sure on this.

User avatar
Scamp
P:C Council Member
Posts: 306
Joined: Sat Jan 03, 2015 2:51 pm
Location: Druadach Highlands
Contact:

Re: Show us what you're working on

Post by Scamp » Fri Oct 09, 2015 9:57 pm

Markarth looks absolutely fantastic. I love the different levels, just the kind of city layout that I've always liked to see.
Image

User avatar
roerich
Project Administrator
Posts: 1320
Joined: Sat Jan 03, 2015 3:10 pm
Location: Denmark

Re: Show us what you're working on

Post by roerich » Fri Oct 09, 2015 10:07 pm

Thanks Scamp, always appreciated. Still got some way to go, getting every little detail just right. :D The layout of the IQ and the area behind the market are just the way they need to be, the rest might need some tinkering to look good and make sense.

[hsimg=]http://i.imgur.com/aKlVfaf.jpg[/hsimg][hsimg=]http://i.imgur.com/wOYfF5i.jpg[/hsimg]

On walls:
[hsimg=]http://i.imgur.com/DCqcGc4.png[/hsimg]

Something to pursue?

User avatar
Melchior Dahrk
Forumite
Posts: 155
Joined: Mon Jan 12, 2015 12:58 am

Re: Show us what you're working on

Post by Melchior Dahrk » Sat Oct 10, 2015 12:52 am

I'm not fully versed on the design direction you guys have for Skyrim, but I think it's a good looking palisade. Would the block-tower-nodes get some more mesh detail?

Neat idea for a thread! I mocked up a Maormeri ruin for Lyithdonea - there will be 1+ hidden/buried in the mod as it was previously inhabited by a dissident sect of sea elves. The meshes are all placeholders, I was mostly evaluating the textures. And the stereotypical burial urns are DEFINITELY going away. But, overall, I like the effect.

[hsimg=1]http://i.imgur.com/nLqL80b.png[/hsimg] [hsimg=2]http://i.imgur.com/AG05pOx.png[/hsimg] [hsimg=3]http://i.imgur.com/z0JW5yC.png[/hsimg] [hsimg=4]http://i.imgur.com/k11KNpL.png[/hsimg] [hsimg=5]http://i.imgur.com/UKVFIom.png[/hsimg]

User avatar
roerich
Project Administrator
Posts: 1320
Joined: Sat Jan 03, 2015 3:10 pm
Location: Denmark

Re: Show us what you're working on

Post by roerich » Sat Oct 10, 2015 9:14 am

Marvelous. What kind of enemies would be found there? I think the censers should have a green light inside, instead of red. But I know it is a mockup. Really digging the snake domes.

Hopefully yes, I have some plans... Overall I think the terrace meshes work better than the palisades here.

worsas
Project Administrator
Posts: 1843
Joined: Wed Dec 31, 2014 1:23 am

Re: Show us what you're working on

Post by worsas » Sat Oct 10, 2015 10:36 am

That maormer stuff is beautiful and extremely atmospheric. Also, great to see that Markarth is getting along.

I think that some quadratic towers made from wood and stone should get used instead of the blocks later on.

User avatar
Melchior Dahrk
Forumite
Posts: 155
Joined: Mon Jan 12, 2015 12:58 am

Re: Show us what you're working on

Post by Melchior Dahrk » Sat Oct 10, 2015 2:03 pm

I'm thinking about going down a path where when Maormer die they can leave water elementals/spirits behind as vestiges. Their version of a ghost. They probably wouldn't be sentient as they would be residual soul energy but not associated with the mer's animus. Large portions of the ruins will likely be flooded, so there will be sea creatures too. There are some other ideas I am tossing around, but it's all dependent on what I can pull off... I really like the skelk from Guild War 2 for instance.

Oh, and I agree about the censers. I didn't bother making a new light source so those are just the OM ones.

Do you guys use vertex shading on the S:HotN meshes? In the end, I think it would improve the palisades as well. But that could just be the lighting in that picture.

User avatar
roerich
Project Administrator
Posts: 1320
Joined: Sat Jan 03, 2015 3:10 pm
Location: Denmark

Re: Show us what you're working on

Post by roerich » Sat Oct 10, 2015 3:16 pm

As you know, lighting is always shit in the CS, they look much better ingame. But the placement om the rocks looked a bit moddy, and I think the primitive palisades looked weird next to the intricate woodwork of the Markarth houses.

User avatar
Melchior Dahrk
Forumite
Posts: 155
Joined: Mon Jan 12, 2015 12:58 am

Re: Show us what you're working on

Post by Melchior Dahrk » Sat Oct 10, 2015 3:55 pm

Yeah, I figured it might be the CS. I definitely like the effect of the more well kept palisades with stone integration. I think as Worsas said, maybe those columns could use some wood framing or something. But as a mockup, I like it!

User avatar
roerich
Project Administrator
Posts: 1320
Joined: Sat Jan 03, 2015 3:10 pm
Location: Denmark

Re: Show us what you're working on

Post by roerich » Sat Oct 10, 2015 5:43 pm

Good to hear! I hope we can integrate the future Nord fortress set for this, as worsas was implying. Cool plans for the ruins btw.

User avatar
SYMBIOTE DINOSAUR
Forumite
Posts: 23
Joined: Fri Jun 12, 2015 9:28 am

Re: Show us what you're working on

Post by SYMBIOTE DINOSAUR » Tue Oct 13, 2015 7:59 am

I made some concept art for High Rock. I just based these off of some creatures in Daggerfall. Image Image
Those who fear death will never truly enjoy life.

worsas
Project Administrator
Posts: 1843
Joined: Wed Dec 31, 2014 1:23 am

Re: Show us what you're working on

Post by worsas » Tue Oct 20, 2015 11:46 pm

Hey SYMBIOTE DINOSAUR, I'm sorry for the late activation of your post. I haven't seen it up until now. Unfortunately the first post by a new member always needs to be approved manually, before further posts show up on this board.

User avatar
SYMBIOTE DINOSAUR
Forumite
Posts: 23
Joined: Fri Jun 12, 2015 9:28 am

Re: Show us what you're working on

Post by SYMBIOTE DINOSAUR » Wed Oct 21, 2015 4:01 am

That is okay.
Those who fear death will never truly enjoy life.

User avatar
roerich
Project Administrator
Posts: 1320
Joined: Sat Jan 03, 2015 3:10 pm
Location: Denmark

Re: Show us what you're working on

Post by roerich » Thu Oct 22, 2015 10:48 am

[hsimg=]http://i.imgur.com/de83Jag.jpg[/hsimg][hsimg=]http://i.imgur.com/o0qQFvy.jpg[/hsimg][hsimg=]http://i.imgur.com/aNOWln8.png[/hsimg]
[hsimg=]http://i.imgur.com/3KOjlfI.jpg[/hsimg][hsimg=]http://i.imgur.com/zs4dLAg.jpg[/hsimg][hsimg=]http://i.imgur.com/d59SCw2.png[/hsimg]

Worked from an old idea. An Imperial Legion regiment lost in a mountain pass, stuck for many months with nothing to eat. After eating through their rations, horses, sandals and whatever frozen plants they can dig out of the ice, they have resorted to the curse of Namira: Cannibalism. The player should find a journal from the captain, documenting the descent into desperation and madness. From their departure (from Dawnstar? heading south to add support to Whiterun against Hörme attacks), to the deceit of their local Nord scout/handler (secretly a Hörme) and the harsh conditions they face until the first trooper dies of hypothermia and starvation, and the rest most desperate of the rest starts to carve in him.

The rest of the starved troopers will attack the player immediately. The player can report the incident and give the book to some Imperial Legion official.

worsas
Project Administrator
Posts: 1843
Joined: Wed Dec 31, 2014 1:23 am

Re: Show us what you're working on

Post by worsas » Thu Oct 22, 2015 1:25 pm

That sounds like a really miserable, creepy tragedy going on. The cave itself doesn't look too bad, by the way.

User avatar
SYMBIOTE DINOSAUR
Forumite
Posts: 23
Joined: Fri Jun 12, 2015 9:28 am

Re: Show us what you're working on

Post by SYMBIOTE DINOSAUR » Fri Oct 23, 2015 3:57 am

SYMBIOTE DINOSAUR wrote:I made some concept art for High Rock. I just based these off of some creatures in Daggerfall. Image Image
I also made a colored version of the imp, my skills with coloring things aren't masterly though. Image
Those who fear death will never truly enjoy life.

User avatar
roerich
Project Administrator
Posts: 1320
Joined: Sat Jan 03, 2015 3:10 pm
Location: Denmark

Re: Show us what you're working on

Post by roerich » Fri Oct 23, 2015 7:38 am

worsas wrote:That sounds like a really miserable, creepy tragedy going on. The cave itself doesn't look too bad, by the way.
Indeed! I thought it would work to show the harsh and dangerous conditions of the snowy mountain regions, as well as some of the more devious tactics employed by guerilla groups such as the Hörme.

Nice imps, SD. But please use the [hsimg=][/hsimg] tag when adding pictures, so they don't take up the whole of the screen. :mrgreen:

User avatar
SYMBIOTE DINOSAUR
Forumite
Posts: 23
Joined: Fri Jun 12, 2015 9:28 am

Re: Show us what you're working on

Post by SYMBIOTE DINOSAUR » Fri Oct 23, 2015 8:02 am

Alright, my apologies, I'm new to this forum.
Those who fear death will never truly enjoy life.

User avatar
R-Zero
PT Modder
Posts: 299
Joined: Fri Sep 25, 2015 8:50 pm

Re: Show us what you're working on

Post by R-Zero » Thu Jan 14, 2016 5:14 pm

Don't know if I'm posting in the right thread, but I don't really want to make a new one.
Tyddy and Siberian Crab recently made a nordic/imperial bridge resource, I figured you guys might be interested.
Image

User avatar
roerich
Project Administrator
Posts: 1320
Joined: Sat Jan 03, 2015 3:10 pm
Location: Denmark

Re: Show us what you're working on

Post by roerich » Fri Jan 15, 2016 10:09 am

Those are looking really nice. Could do with some support-less parts I think, for those really deep chasms.

User avatar
R-Zero
PT Modder
Posts: 299
Joined: Fri Sep 25, 2015 8:50 pm

Re: Show us what you're working on

Post by R-Zero » Fri Jan 15, 2016 11:55 am

Messaged the authors about the support-less parts.
Here's the link by the way:
https://mega.nz/#!BMR3wZ6a!Kv-usT6EFIfQ ... zxk5a_tO1Q" onclick="window.open(this.href);return false;

User avatar
Lord Berandas
PT Modder
Posts: 127
Joined: Sat Jan 03, 2015 6:57 pm
Location: Prague, Czech Republic
Contact:

Re: Show us what you're working on

Post by Lord Berandas » Wed Jan 27, 2016 4:47 pm

I was wondering about the total size of all Morrowind landmass mods combined, so I tried...

Image

It's actually not bad at all. :-)

User avatar
roerich
Project Administrator
Posts: 1320
Joined: Sat Jan 03, 2015 3:10 pm
Location: Denmark

Re: Show us what you're working on

Post by roerich » Wed Jan 27, 2016 6:08 pm

How did you get the extended map?

User avatar
Moritius
PT Modder
Posts: 181
Joined: Sat Aug 08, 2015 3:30 pm
Location: Poland, near Rzeszów

Re: Show us what you're working on

Post by Moritius » Wed Jan 27, 2016 9:53 pm

It looks like OpenMW.
<ThomasRuz> A cleansing potion, with a nasty side-effect
<rotouns> Drain Spear 50 / 3600s
<ThomasRuz> We shall call it... the potion of impotency!

User avatar
Lord Berandas
PT Modder
Posts: 127
Joined: Sat Jan 03, 2015 6:57 pm
Location: Prague, Czech Republic
Contact:

Re: Show us what you're working on

Post by Lord Berandas » Wed Jan 27, 2016 10:15 pm

Yup, took several screens in OpenMW and merged them together.

Jet133
Forumite
Posts: 16
Joined: Tue Jan 27, 2015 5:33 pm

Re: Show us what you're working on

Post by Jet133 » Thu Jan 28, 2016 12:33 am

You know, I had been wanting to see a map like that for my own curiosity for a while now. I had been curious about the point where the three major provinces meet up based on the shapes of the various working maps I've seen in various threads. There appears to be a fairly sizable gap where the Velothi, Valus, and Jerall mountains meetup. I have been wondering for a while who's territory this "no man's land" would become?

User avatar
Luxray
Cat Herder
Posts: 432
Joined: Mon Jan 05, 2015 7:11 pm
Location: The deep, dark depths of the Reach.

Re: Show us what you're working on

Post by Luxray » Sat Jan 30, 2016 1:08 pm

That's pretty cool stuff Berandas! Thanks for taking the effort!
<roerich> woah it's hot in here
<Lord Berandas> it must be Summer.
<Infragris> #hell is meant as a spam and off topic channel. Doing a great job already

Post Reply

Return to “Modding Discussion”

Who is online

Users browsing this forum: No registered users and 1 guest