Heightmapping

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roerich
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Heightmapping

Post by roerich » Wed Mar 25, 2015 1:17 am

SGMonkey, can you help me out again? I can't seem to get this to work properly.

I use the command

Code: Select all

tesannwyn -i 3 -h -2048 -o -2048  -x -110  -y 41 -s 17.065 -o -2048 roscrea2.bmp
and the attached picture.

This is the result. The file is empty.

[hsimg=]https://dl.dropboxusercontent.com/u/72693172/aaaaa.png[/hsimg]

What am I fucking up here?
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roscrea2.rar
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SGMonkey
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Re: Heightmapping

Post by SGMonkey » Wed Mar 25, 2015 2:03 am

Youre using a 24bit bitmap image. It needs to be 8bit. Or a 16 bit RAW if you can get that shit working ha

In photoshop, (or god forbid GIMP) before saving, go "Image>Mode>Greyscale" then save as a 8bit BMP. Make sure not to save the PSD as a greyscale image. Always keep a RGB PSD copy.

Remind me sometime and I'll put up an in depth tutorial on here.

EDIT: Also. Download TESAnnwyn-0.21 and copy the tes3ltex.txt file from there. Just so you know, I only ever used 0.21, 0.23beta only adds Skyrim support afaik.

Lastly... You can use this GUI version of TESFaith to get a quick view of where your landscape is when its imported to a plugin. You can load multiple overlays and such. So you would just load Morrowind.esm and the Shotn landmass esm as overlays, then load roscrea. It does help.
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TESFaith GUI.7z
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roerich
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Re: Heightmapping

Post by roerich » Wed Mar 25, 2015 10:45 am

Thanks! Helpful as always. Will give it a look later.

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SGMonkey
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Re: Heightmapping

Post by SGMonkey » Fri Mar 27, 2015 8:24 pm

You figure this out?

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roerich
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Re: Heightmapping

Post by roerich » Fri Mar 27, 2015 10:17 pm

Yes, it finally worked just how I wanted. :mrgreen:

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