Nazox9's Exterior showcase

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Nazox9
Forumite
Posts: 3
Joined: Sun Nov 27, 2016 3:45 pm

Nazox9's Exterior showcase

Post by Nazox9 » Tue Nov 29, 2016 5:02 pm

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roerich
Project Administrator
Posts: 1415
Joined: Sat Jan 03, 2015 3:10 pm
Location: Denmark

Re: Nazox9's Exterior showcase

Post by roerich » Wed Nov 30, 2016 2:05 pm

Welcome on the forums, and nice screenshots. I especially like the fourth one. That being said, you need to post a file for us to have a look at. It should be at least 6 fully exteriorized cells.

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Luxray
Cat Herder
Posts: 437
Joined: Mon Jan 05, 2015 7:11 pm
Location: The deep, dark depths of the Reach.

Re: Nazox9's Exterior showcase

Post by Luxray » Tue Dec 13, 2016 4:42 pm

These image links are dead for me.
<roerich> woah it's hot in here
<Lord Berandas> it must be Summer.
<Infragris> #hell is meant as a spam and off topic channel. Doing a great job already

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berry
PT Modder
Posts: 653
Joined: Fri Jan 16, 2015 4:16 pm

Re: Nazox9's Exterior showcase

Post by berry » Tue Dec 13, 2016 7:32 pm

They are now for me as well. They showed those rather cool looking Hlaalu and common settlements. Looked very promising.

To expand on what roerich wrote, if you're wary of making 6 fully detailed exterior cells just for the showcase means (I know I was :P lol), I think you can always start with an interior, as it takes much less time to complete, and when you're a part of the project and are familiar enough with it's scope and Tamriel Data, ask about an empty area you could try filling in for your exterior showcase; check for instance spineinside's showcase or griff's unfinished one. That way there's a good chance your work won't get wasted; we are in fact currently working on joining spineinside's showcase with SHotN area.

Getting oneself familiar with Tamriel Data, it's assets, exemplary interiors and screens & videos floating around the web can be a good way to start modding for PT, in general.

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