Trying to model something

Interested in joining? Show off your skills here
Post Reply
User avatar
Ted
Forumite
Posts: 95
Joined: Fri Feb 12, 2016 4:25 pm

Trying to model something

Post by Ted » Tue Nov 15, 2016 8:06 pm

This is not showcase at all, because I had zero skills, I create thread here because I can not in assets creation forum. But I trying to model something for P:C... this is an exterior window to Skingrad baced on Saint_Jiub concept... sadly, I has no textures so I use what I can find http://i.imgur.com/2WRVrff.png

User avatar
worsas
Project Administrator
Posts: 1887
Joined: Wed Dec 31, 2014 1:23 am

Re: Trying to model something

Post by worsas » Tue Nov 15, 2016 9:18 pm

Did you edit the vanilla textures to be dark or is it just the view within the modelling program?

I would propose continuing with additional skingrad structures, when you have time and motivation to make them. Then we can offer you feedback, while you are moving along.

User avatar
Ted
Forumite
Posts: 95
Joined: Fri Feb 12, 2016 4:25 pm

Re: Trying to model something

Post by Ted » Tue Nov 15, 2016 9:27 pm

Yeah I edit some vanilla textures to dark-green but it can be my 3ds max too :)

I will continue do skingard structures as I have time (I belive I will some :D ), at now without textures.
Thanks!

UPDATE! Update roof part, and made entrance model. Here screenshot without texture and smoothing groups
http://i.imgur.com/vxAnn30.png Also, roof on entrance a little bit different from concept because I try do them in more same style

User avatar
Ted
Forumite
Posts: 95
Joined: Fri Feb 12, 2016 4:25 pm

Re: Trying to model something

Post by Ted » Fri Nov 18, 2016 3:06 pm

New update. Made small decoration tower and foundation separatly to more freedom in CS :D
Metallic stuff on roofs will made separatly too, I think.
http://i.imgur.com/mNGHIkJ.png

User avatar
worsas
Project Administrator
Posts: 1887
Joined: Wed Dec 31, 2014 1:23 am

Re: Trying to model something

Post by worsas » Fri Nov 18, 2016 4:39 pm

I'm curious how it will look once you have made the bottom trim and the corner elements and textured everything. It looks pretty okay so far. You might have to tweak the roof dimensions later, but it should be easier to judge when every part from the concept is finished.

Edit: For everyone's information. He is working on the top house on this concept here: http://i.imgur.com/kRyYMW9.png

User avatar
Ted
Forumite
Posts: 95
Joined: Fri Feb 12, 2016 4:25 pm

Re: Trying to model something

Post by Ted » Fri Nov 18, 2016 5:35 pm

saint_jiub had more new concept :D

User avatar
Ted
Forumite
Posts: 95
Joined: Fri Feb 12, 2016 4:25 pm

Re: Trying to model something

Post by Ted » Sun Nov 20, 2016 6:13 am

Small update - fix roof as you said, fit all together to see how it looks. http://i.imgur.com/azVBBVJ.png About texturing and stuff... in vanilla morrowind models is very often a group of objects. I need detach parts on my models too? Now all models maded as single peace.

User avatar
worsas
Project Administrator
Posts: 1887
Joined: Wed Dec 31, 2014 1:23 am

Re: Trying to model something

Post by worsas » Mon Nov 21, 2016 9:24 am

That looks quite good so far. You will still have to adjust dimensions to turn it into a believable building. I suggest making the bottom trim less thick but higher, so the building can be properly shifted into the terrain later and the whole doorway + door much smaller than it currently is. The window by the bottom and the corner towers probably need to be smaller aswell. I wonder, if you shouldn't also model the green, toothed corner elements rather than adding them to the texture. I think it would feel and look better, if that piece was modelled rather than painted on the texture.
About texturing and stuff... in vanilla morrowind models is very often a group of objects. I need detach parts on my models too? Now all models maded as single peace.
You don't need to. You only have to assign the right material to the respective parts of your model, by selecing all faces that are supposed to get a certain material and click assign in the material panel while having the right material selected. That will make sure that the right material+texture is assigned on export.

User avatar
Ted
Forumite
Posts: 95
Joined: Fri Feb 12, 2016 4:25 pm

Re: Trying to model something

Post by Ted » Tue Nov 22, 2016 10:16 pm

Update, made corner elemts test... hope they look ok http://i.imgur.com/ZqjKMO6.png About bottom: bottom part (foundation) is separate model, if you say about high of that you can do as high as you want in cs :D but I will made it less thick as you said

About scale of entrance and window: I do all models to scale or original mw buildings and entrances. If I do intrance smaller, player can stuck here... maybe do main part more big? Draw here in paint what I need to fix :D

About textures: can you give foundation, walls, foof and window textures that you think looks close to what looks close to what needed here from your data that I can mess with them? Because I has no idea what kind of texture I need use for green foundation parts, it need be dark stone, or green painting, or something different.

User avatar
worsas
Project Administrator
Posts: 1887
Joined: Wed Dec 31, 2014 1:23 am

Re: Trying to model something

Post by worsas » Wed Nov 23, 2016 11:03 am

Update, made corner elemts test... hope they look ok
I suggest making the single elements smaller and less broad. They will otherwise make the house look much smaller.
About scale of entrance and window: I do all models to scale or original mw buildings and entrances. If I do intrance smaller, player can stuck here... maybe do main part more big?
Exactly. Of course the door needs to match existing dimensions, so the rest of the building must be made bigger in comparison instead of the door made smaller. I don't have access to an image program atm, so I can't show what I mean. Just use your judgement? Imagine it as a bigger building than shown on the concept picture.
can you give foundation, walls, foof and window textures that you think looks close to what looks close to what needed here from your data that I can mess with them? Because I has no idea what kind of texture I need use for green foundation parts, it need be dark stone, or green painting, or something different.
Right now at the moment, I don't have access to our data files. Just use vanilla imperial house textures for the time being?

User avatar
roerich
Project Administrator
Posts: 1415
Joined: Sat Jan 03, 2015 3:10 pm
Location: Denmark

Re: Trying to model something

Post by roerich » Wed Nov 23, 2016 12:30 pm


User avatar
worsas
Project Administrator
Posts: 1887
Joined: Wed Dec 31, 2014 1:23 am

Re: Trying to model something

Post by worsas » Wed Nov 23, 2016 2:00 pm

Like this?
Yes, something along these lines.

User avatar
Ted
Forumite
Posts: 95
Joined: Fri Feb 12, 2016 4:25 pm

Re: Trying to model something

Post by Ted » Fri Nov 25, 2016 4:44 pm

http://i.imgur.com/m7LJVbi.png Fix issues with scale you suggest. This will be ok?
About textures: Okay, I try to seach for them in data myself :D For window glass I will use hd version of vanilla type glass but yellow, for grey parts imperial fort textures with maybe different colors, for other I will see what I can made or use :)

User avatar
roerich
Project Administrator
Posts: 1415
Joined: Sat Jan 03, 2015 3:10 pm
Location: Denmark

Re: Trying to model something

Post by roerich » Sat Nov 26, 2016 11:04 am

I think the scale looks great. Perhaps a tiny bit smaller. But either way we're going to need variations, with different sizes and shapes. Modularity is good.

User avatar
Ted
Forumite
Posts: 95
Joined: Fri Feb 12, 2016 4:25 pm

Re: Trying to model something

Post by Ted » Thu Dec 22, 2016 4:04 pm

Sorry for not post so long. My computer is dead and I has no monies to fix it now. So there a 3dmax scene of my last edition of that, sorry I wasted your time
http://dropmefiles.com/SWWD9
Link only for 7 days, don't know how add files to forum. If link don't work I can made new.

Post Reply

Return to “Modder Showcase”

Who is online

Users browsing this forum: No registered users and 1 guest