Things I've worked on
- SYMBIOTE DINOSAUR
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- Joined: Fri Jun 12, 2015 9:28 am
Things I've worked on
I've been away from modding for a while but I wanted to show an exterior I worked on of Ald ruhn. A while ago I wanted to expand the town more and make it into more of a fantastic city, I used a lot of assets from TR data though.
- Attachments
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- REALISTICREDORAN.ESP
- (611.43 KiB) Downloaded 88 times
Those who fear death will never truly enjoy life.
Re: Things I've worked on
Welcome back.
I had a quick glimpse at your mod and I must say your city layout for Ald'Ruhn does not look too bad for a large town. You certainly made for some interesting height-variation. What I don't like about it, is how it is enclosed by those straight walls in a rectangular way. However, the walls are technically well-done with the tiling and how you accomodated to the terrain.
You need to be more concerned about the microlevel-details in your city. There is rugged terrain almost everywhere that needs to be smoothed. And there is a hell lot of floating objects around. There is a tad too many statues and the nord wells are not a good fit for a Redoran City in the Ashlands. But I would say that this is not a bad start for a first exterior and I'd be happy to see you improving at it.
Edit: IMPORTANT: For a proper exterior showcase, you must create at least 6 connected exterior cells from scratch, which you must raise from seaground level. It is not sufficient to edit vanilla content for becoming exterior modder.
I had a quick glimpse at your mod and I must say your city layout for Ald'Ruhn does not look too bad for a large town. You certainly made for some interesting height-variation. What I don't like about it, is how it is enclosed by those straight walls in a rectangular way. However, the walls are technically well-done with the tiling and how you accomodated to the terrain.
You need to be more concerned about the microlevel-details in your city. There is rugged terrain almost everywhere that needs to be smoothed. And there is a hell lot of floating objects around. There is a tad too many statues and the nord wells are not a good fit for a Redoran City in the Ashlands. But I would say that this is not a bad start for a first exterior and I'd be happy to see you improving at it.

Edit: IMPORTANT: For a proper exterior showcase, you must create at least 6 connected exterior cells from scratch, which you must raise from seaground level. It is not sufficient to edit vanilla content for becoming exterior modder.
- SYMBIOTE DINOSAUR
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- Posts: 23
- Joined: Fri Jun 12, 2015 9:28 am
Re: Things I've worked on
So just make an island in the middle of nowhere?
Those who fear death will never truly enjoy life.
Re: Things I've worked on
Yes, indeed.SYMBIOTE DINOSAUR wrote:So just make an island in the middle of nowhere?
Lead Interior Designer & Quality Assurance at Province: Cyrodiil
- SYMBIOTE DINOSAUR
- Forumite
- Posts: 23
- Joined: Fri Jun 12, 2015 9:28 am
Re: Things I've worked on
here is a small piece of land I made near solstheim it has a coast and a forest.
- Attachments
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- exterior.ESP
- (368.01 KiB) Downloaded 85 times
Those who fear death will never truly enjoy life.
Re: Things I've worked on
It's very small still, but it looks promising for a start. There is some nice detailling on the little grove.
Make sure to increase the size of your island to, at least, 6 cells. It's important to show that you know how to design and detail a larger piece of land on your own from scratch. Showing that you have a grasp of the overall picture, but at the same time the ability and patience to put a lot of detail into single places, as shown in your file above, is mainly what it is all about. With a larger piece of land, it's also easier to smooth your terrain properly. At the moment the peaks of the terrain are very sharp, they need to be smoothed a lot.
Make sure to increase the size of your island to, at least, 6 cells. It's important to show that you know how to design and detail a larger piece of land on your own from scratch. Showing that you have a grasp of the overall picture, but at the same time the ability and patience to put a lot of detail into single places, as shown in your file above, is mainly what it is all about. With a larger piece of land, it's also easier to smooth your terrain properly. At the moment the peaks of the terrain are very sharp, they need to be smoothed a lot.
- SYMBIOTE DINOSAUR
- Forumite
- Posts: 23
- Joined: Fri Jun 12, 2015 9:28 am
Re: Things I've worked on
Maybe I'll just do an interior showcase. It takes me to long to make a giant landmass and I don't want to make one just for a showcase.
Those who fear death will never truly enjoy life.
Re: Things I've worked on
Yeah, I know that feel. I had some moments of doubt when I was working on my showcase too, it's a massive effort, but very rewarding in the long run, I'd say. Interior showcase is less time consuming for sure, so you are probably right about starting with it.SYMBIOTE DINOSAUR wrote:Maybe I'll just do an interior showcase. It takes me to long to make a giant landmass and I don't want to make one just for a showcase.


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