Moritius' Showcase

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Moritius
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Moritius' Showcase

Post by Moritius » Wed Feb 24, 2016 7:25 pm

It's the time for me to make my own showcase thread, as I'm there anyway working on some interiors for Lyithdonea (two of them are added to current alpha).

I've made (surprise) a small tomb. Entrance is outside of Balmora, near Silt Strider port.
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interior_showcase.ESP
(70.44 KiB) Downloaded 109 times
<ThomasRuz> A cleansing potion, with a nasty side-effect
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<ThomasRuz> We shall call it... the potion of impotency!

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Leon
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Re: Moritius' Showcase

Post by Leon » Thu Feb 25, 2016 12:13 pm

I looked at your showcase, and there's a couple of things you need to take in mind:

- Interior Showcase must be a house.
- At least 150 references in the interior.
- No creatures can be added.
- The interior must not be linked to an exterior, as it function just as an interior showcase, no exterior.

Now, I can't judge your rotation skills since there are not enough object to really rotate with,
and an interior house for example would be perfect as it require a lot of objects you have to rotate, like on the "_de" furnitures.

Also, there's a bit too many sound-markers in your tomb.
I'm looking forward to it if you want to proceed your showcase.

Keep up the good work! ;)
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Moritius
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Re: Moritius' Showcase

Post by Moritius » Thu Feb 25, 2016 12:57 pm

Hey, thanks for feedback. I wasn't sure what should I do, since there's no guide how to do interior showcase (or I can't find it). Y' know, I'm relatively new to such a big modding projects. I mean I never thought someday I will attempt to join.
So, there will be new file soon :).
<ThomasRuz> A cleansing potion, with a nasty side-effect
<rotouns> Drain Spear 50 / 3600s
<ThomasRuz> We shall call it... the potion of impotency!

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Infragris
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Re: Moritius' Showcase

Post by Infragris » Fri Feb 26, 2016 12:04 am

There should be a pretty solid guide for interior showcases on the Tamriel Rebuilt website somewhere. They just moved house, so you may have to look in their archive site.

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Re: Moritius' Showcase

Post by Scamp » Fri Feb 26, 2016 1:03 pm

Hey Moritius,

Check this out. I have no idea why this is in the news section. We used to have a whole section dedicated to tutorials.

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Moritius
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Re: Moritius' Showcase

Post by Moritius » Fri Feb 26, 2016 7:55 pm

I'm not this type new user (after all I took part in some Polish modding competition and made some claims for ModTown 2015 :P) but thanks anyway - this part about lights is very useful :).

Edit///One screen of my WIP. Atm 126 objects.

[hsimg=]http://i.imgur.com/5rEMDVE.jpg[/hsimg]
<ThomasRuz> A cleansing potion, with a nasty side-effect
<rotouns> Drain Spear 50 / 3600s
<ThomasRuz> We shall call it... the potion of impotency!

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Leon
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Re: Moritius' Showcase

Post by Leon » Sat Feb 27, 2016 12:15 am

Moritius wrote:I'm not this type new user (after all I took part in some Polish modding competition and made some claims for ModTown 2015 :P) but thanks anyway - this part about lights is very useful :).

Edit///One screen of my WIP. Atm 126 objects.

[hsimg=]http://i.imgur.com/5rEMDVE.jpg[/hsimg]
Looks nice, can't wait to take a look at it! ;)
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Moritius
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Re: Moritius' Showcase

Post by Moritius » Sun Feb 28, 2016 10:00 pm

A little teaser.
[hsimg=]http://i.imgur.com/yTC4Ka4.jpg[/hsimg]

Atm I'm like 2/3 done. Around tuesday I'll upload it. Probably.
<ThomasRuz> A cleansing potion, with a nasty side-effect
<rotouns> Drain Spear 50 / 3600s
<ThomasRuz> We shall call it... the potion of impotency!

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Re: Moritius' Showcase

Post by Leon » Sun Feb 28, 2016 11:42 pm

Since I assume this house belongs to a dunmer I would say that you have to avoid to use any imperial cutler, objects and furniture that are related to the imperials.
Using different styles together is called stylemixing and is extremely forbidden within this realm! :ugeek:
Just food for thought...

Keep up the good work! ;)
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Moritius
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Re: Moritius' Showcase

Post by Moritius » Tue Mar 01, 2016 11:27 pm

You're right.

Anyway, I think it's finished. About interior fitting exterior... I think upper part is fitting but this exterior sucks :lol:.

Summary
Objects: 196
North marker: Yes
Path Grid: Yes
Illegal to sleep: Yes
Attachments
moritius interior showcase v2.ESP
(15.53 KiB) Downloaded 85 times
<ThomasRuz> A cleansing potion, with a nasty side-effect
<rotouns> Drain Spear 50 / 3600s
<ThomasRuz> We shall call it... the potion of impotency!

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Leon
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Re: Moritius' Showcase

Post by Leon » Wed Mar 02, 2016 12:07 am

Clean: No, this file contains an edit of the cell; "Balmora".
Fits Exterior: Yes
Northmarker Set: Yes
Loading Errors: No
Illegal To Sleep Here: Yes

Review:
"Misc_Inkwell" has ownership.
"p_burden_c" floating
"apparatus_j_alembic_01" needs to be more rotated, it bleeds through the shelf a bit.
"p_paralyze_s" 2x rotation is needed.
"p_restore_magicka_b" 3x rotation is needed.
"Potion_Cyro_Whiskey_01" rotation is needed.
"misc_de_bowl_glass_peach_01" rotation is needed.
"misc_de_pitcher_01" rotation is needed.
"misc_flask_01" x2 rotation is needed.
"misc_flask_04" rotation is needed
"misc_flask_03" rotation is needed.
"misc_flask_02" x2 rotation is needed.
"potion_cyro_brandy_01" x2 rotation is needed.



Comment:
I would assume that this NPC who lives here, is an Alchemist student who is also a Rock'n Roll Skooma junkie. :ugeek:
Like I said before:
Leon wrote:- The interior must not be linked to an exterior, as it function just as an interior showcase, no exterior.
Because you edited a vanilla exterior cell, we will define it as dirty. Meaning that you have to clean up your file every time you edit or made some unnecessary changes to the vanilla or other content.
Cleaning can be done with the program; TESAME.

Having Pathgrid is a nice bonus. +1

Fix these issues and obtain this knowledge an wisdom and I will give you my recommendation for promotion.
Lead Interior Designer & Quality Assurance at Province: Cyrodiil

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Moritius
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Re: Moritius' Showcase

Post by Moritius » Wed Mar 02, 2016 2:46 am

Overlooked you comment about not linking, sorry (but I've done it to show I have no problem with fitting those things yay :D). Abut cleaning - I've cleaned almost every dirtiness I've made, only this one exterior which I linked with interior, which is cleaned now.
Also, I'm always doing my path griding (but I'm not sure if I'm doing it correcty :lol:), I could tell it's my habit.
Leon wrote:Comment:
I would assume that this NPC who lives here, is an Alchemist student who is also a Rock'n Roll Skooma junkie. :ugeek:
It was the plan :D.

I think I need to work more with rotation, which is nice because I will improve my skills. Anyway, I hope there's finally made correctly.
Attachments
moritius interior showcase v2_fixed.ESP
(14.96 KiB) Downloaded 85 times
<ThomasRuz> A cleansing potion, with a nasty side-effect
<rotouns> Drain Spear 50 / 3600s
<ThomasRuz> We shall call it... the potion of impotency!

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Leon
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Re: Moritius' Showcase

Post by Leon » Wed Mar 02, 2016 10:19 am

You forgot to fix/rotate some objects I mentioned in my previous post.
But, you fix most of them and you know the overall concept, philosophy and quantum physics of rotation.

I hereby give you my recommendation for interior modder.
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Moritius
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Re: Moritius' Showcase

Post by Moritius » Wed Mar 02, 2016 12:29 pm

It's like I accidentally discarded some changes.
And, thanks :D.
<ThomasRuz> A cleansing potion, with a nasty side-effect
<rotouns> Drain Spear 50 / 3600s
<ThomasRuz> We shall call it... the potion of impotency!

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Re: Moritius' Showcase

Post by worsas » Wed Mar 02, 2016 2:22 pm

And promoted!

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Re: Moritius' Showcase

Post by roerich » Wed Mar 02, 2016 2:39 pm

Welcome aboard!

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Moritius
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Re: Moritius' Showcase

Post by Moritius » Wed Mar 02, 2016 3:07 pm

Thanks :D.
<ThomasRuz> A cleansing potion, with a nasty side-effect
<rotouns> Drain Spear 50 / 3600s
<ThomasRuz> We shall call it... the potion of impotency!

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Re: Moritius' Showcase

Post by Moritius » Sun Mar 13, 2016 11:17 pm

I'm curious, is somewhere any tutorial about landmass vetrex painting? I'm thinking about doing my exterior showcase but I suck when I need to make proper vertex painting :lol:.
<ThomasRuz> A cleansing potion, with a nasty side-effect
<rotouns> Drain Spear 50 / 3600s
<ThomasRuz> We shall call it... the potion of impotency!

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Leon
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Re: Moritius' Showcase

Post by Leon » Mon Mar 14, 2016 11:17 am

Moritius wrote:I'm curious, is somewhere any tutorial about landmass vetrex painting? I'm thinking about doing my exterior showcase but I suck when I need to make proper vertex painting :lol:.
Click Here!
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Re: Moritius' Showcase

Post by Scamp » Mon Mar 14, 2016 1:53 pm

There's not really much to it. Usually you'd want to use either grey or natural colors like dark brown or maybe green. Something between 80-100 for statics works best. Just set the radius to 2 and click/drag away. You'll get the hang of it. Might want to use white as a secondary and erase using right-clicks if you're not pleased with results.

Adding a light grey like 121 around roads and such adds a very nice, subtle touch.

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Re: Moritius' Showcase

Post by Moritius » Mon Jun 27, 2016 12:35 am

Messing with ideas. As I wrote in thread "Northren Goldcoast", I've made some cactus plant and i think it could be one of my modelling showcases ;).
Based on ferocactus/echinocereus (or echinopsis, they're somehow similar) genus. Now I'm thinking about variation with flower.

[hsimg=]http://i.imgur.com/aWQpbpM.jpg[/hsimg]
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cactus.7z
(306.96 KiB) Downloaded 55 times
<ThomasRuz> A cleansing potion, with a nasty side-effect
<rotouns> Drain Spear 50 / 3600s
<ThomasRuz> We shall call it... the potion of impotency!

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Re: Moritius' Showcase

Post by Infragris » Mon Jun 27, 2016 9:57 am

That doesn't look bad. Couple of things:
  • Your model still has hard edges. You need to set the faces to smooth, otherwise it will look bad with in-engine lighting.
  • For small details like those spikes, it might be better to use an alpha plane (or a couple of alpha planes set up crosswise, like with the grass meshes).
  • Your model is too symmetrical. In the case of flora (and most man-made things as well) it's usually better to introduce some asymmetrical details to make them more believable.
  • The texture is a bit too bland and visually uninteresting. I'm not sure if the color would work that well in the northern gold coast, either: it might be better to try for a dramatic reddish or purple tint.
  • You can also liven it up by applying some vertex paint to make shadows, discolorations etc.
  • Keep in mind the way the model has to be used. In this case, the lower spikes might make it difficult to place the mesh without causing clipping issues.
EDIT: remember that there are also cactus plants in the Tribunal expansion. It might be worthwhile to have a look at their models.

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Re: Moritius' Showcase

Post by Moritius » Mon Jun 27, 2016 3:23 pm

Thanks for review. Tbh it's still a WIP, I wanted to simply show what I have in mind :D.
Infragris wrote:Your model still has hard edges. You need to set the faces to smooth, otherwise it will look bad with in-engine lighting.
Noted.
For small details like those spikes, it might be better to use an alpha plane (or a couple of alpha planes set up crosswise, like with the grass meshes).
Noted, will experiment with. Also minor thing I want to state (as hardcore cactus lover :D). Cactus plants have spines, not spikes. Sikes are produced by (mostly) epiderma, while spines ate transformed leaves or offshots ;).
Your model is too symmetrical. In the case of flora (and most man-made things as well) it's usually better to introduce some asymmetrical details to make them more believable.
Noted, although collumnar/spherical cacti have tendences to grow symmetrical (http://www.stoneycreekcacti.net/uploads ... 7_orig.jpg). Will try to do something with that.
The texture is a bit too bland and visually uninteresting. I'm not sure if the color would work that well in the northern gold coast, either: it might be better to try for a dramatic reddish or purple tint.
Will try to do some modifications.
Keep in mind the way the model has to be used. In this case, the lower spikes might make it difficult to place the mesh without causing clipping issues.
I simply overlooked it, was late in night and was sleepy af :D.
EDIT: remember that there are also cactus plants in the Tribunal expansion. It might be worthwhile to have a look at their models.
Yeah, and Sweetbarrel is symmetrical (mostly, only flower buds are not symmetrical) :D.
<ThomasRuz> A cleansing potion, with a nasty side-effect
<rotouns> Drain Spear 50 / 3600s
<ThomasRuz> We shall call it... the potion of impotency!

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Re: Moritius' Showcase

Post by Infragris » Mon Jun 27, 2016 4:55 pm

For the symmetry, it isn't needed to have it dramatically banana-shaped or anything like that. Just a slight offset in the curvature or the spines should be enough.

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