Spineinside's Exterior/Interior/Mesh showcase

Interested in joining? Show off your skills here
User avatar
PT Modder
Posts: 291
Joined: Wed Feb 25, 2015 7:34 am

Re: Spineinside's Exterior/Interior/Mesh showcase

Post by spineinside » Wed Apr 06, 2016 8:54 am

I really appreciate this and I am very happy to help in exteriors field :)

User avatar
Cruel Warlord
Posts: 1947
Joined: Sat Jan 03, 2015 3:10 pm
Location: Denmark

Post by roerich » Fri Oct 28, 2016 11:26 am

I really want to include this showcase immediately east of the current Old Hrol'dan claim location (three cells east of Old Hrol'dan). And I want to expand the region style used in this showcase to the rest of the Sundered hills - turning "whiter" and simpler the further north you go (the current SH layout), and more brown and pine forested going south.

I figure North Hall will be south of this claim, on the edge of the Sundered Hills and the "Falkreath Forest Region". It will then be mirroring Beorichal, and further create the impression of the Sundered Hills as a no-man's land, with no major settlements being located in the middle of it, but only on it's edges. Both cities will have a defensive/martial character, be relatively poor, and serve as "border watchers".

User avatar
PT Modder
Posts: 670
Joined: Fri Jan 16, 2015 4:16 pm

Post by berry » Mon Oct 31, 2016 5:11 pm

Sounds good to me. Area like this would work well as a buffer zone between Sundered Hills - White Hold - Falkreath proper I think. Can't wait to see how it looks like together. :)

I imagine something similar, with this gray-brown colour palette and with even more fallen trees shrouded in lifeless fog, could create great atmosphere around the shores of Pelinal's Void too; basically something like left-overs from Tunguska event:
[hsimg=]https://upload.wikimedia.org/wikipedia/ ... _trees.jpg[/hsimg] [hsimg=]https://upload.wikimedia.org/wikipedia/ ... nguska.png[/hsimg] [hsimg=]https://upload.wikimedia.org/wikipedia/ ... _event.jpg[/hsimg]

Post Reply

Return to “Modder Showcase”