This showcase features a three leveled dungeon called "Heidrun Barrow" - only the interior cell exists, as this barrow is ultimately meant to be handed over to Wolli's Solstheim mod once everything is said and done; if this is an issue, I can correct it, but with two flights of stairs near the opening, I hardly doubt it'd have any issues fitting into any exterior, vanilla or otherwise - staircases are good like that! The new assets have been given a "PC_" prefix in the CS, as mentioned in the showcase guidelines, and considering this barrow was built with VSV in mind, I've included Wolli's tweaked "Terrain_rocks_BM_01" and "Terrain_rocks_BM_02" with their appropriate textures, so the barrow can be reviewed as it was intended, but without the required dependencies.
Cell ID:
Solstheim, Heidrun Barrow
Cleaned with tes3cmd and Enchanted Editor.
-Corsair "The Barrow King"
Corsair's Showcase
Corsair's Showcase
- Attachments
-
- PT_Cor_Showcase.zip
- (5.26 MiB) Downloaded 99 times
Reviewed
Name: Solstheim, Heidrun Barrow, correct relative to its purpose
Clean: Yes
Lighting: Innsufcient, no light sources in the lower level. Also the pair of candles infront of the eagle statue are causing the green light bug, would advise swapping them with variants with a lower radius
Northmarker: Present
Fits exterior: NA
Pathgrid: Present, clipping in multiple places through the dungeon and a node if floating off to the side
Illegal to Sleep Here: No, correct
Gridsnap: Upper floors yes, lower floors no
Bleeders:
misc_com_bucket_01: bleeding into ground x2
Floaters:
Other:
Little low on loot, though given its a small barrow wouldn't insist on adding it.
Once the grid and lighting are resolved will recommend for promotion.
Name: Solstheim, Heidrun Barrow, correct relative to its purpose
Clean: Yes
Lighting: Innsufcient, no light sources in the lower level. Also the pair of candles infront of the eagle statue are causing the green light bug, would advise swapping them with variants with a lower radius
Northmarker: Present
Fits exterior: NA
Pathgrid: Present, clipping in multiple places through the dungeon and a node if floating off to the side
Illegal to Sleep Here: No, correct
Gridsnap: Upper floors yes, lower floors no
Bleeders:
misc_com_bucket_01: bleeding into ground x2
Floaters:
Other:
Little low on loot, though given its a small barrow wouldn't insist on adding it.
Once the grid and lighting are resolved will recommend for promotion.
Updated with the following fixes:
- fixed the two buckets in adjacent room
- adjusted the pathgrid nodes (all lines are visible now)
- added more lights
- fixed the two buckets in adjacent room
- adjusted the pathgrid nodes (all lines are visible now)
- added more lights
- Attachments
-
- PT_Cor_Showcase-1.zip
- (5.26 MiB) Downloaded 110 times
Reviewed
Name: Solstheim, Heidrun Barrow, correct relative to its purpose
Clean: Yes
Lighting: Comical number of lamps in that one room aside, good.
Northmarker: Present
Fits exterior: NA
Pathgrid: Good
Illegal to Sleep Here: No, correct
Gridsnap: Upper floors yes, lower floors no
Bleeders:
Floaters:
Other:
Recommending for promotion
Name: Solstheim, Heidrun Barrow, correct relative to its purpose
Clean: Yes
Lighting: Comical number of lamps in that one room aside, good.
Northmarker: Present
Fits exterior: NA
Pathgrid: Good
Illegal to Sleep Here: No, correct
Gridsnap: Upper floors yes, lower floors no
Bleeders:
Floaters:
Other:
Recommending for promotion