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ThomasRuz' High Rock Concept Art

Posted: Sat Jun 24, 2017 3:30 pm
by ThomasRuz
Here I will be posting the concept art that I will make for HR427

Re: ThomasRuz' High Rock Concept Art

Posted: Sat Jun 24, 2017 3:34 pm
by ThomasRuz
Whalebone Saber, Dagger and Greatsword

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Re: ThomasRuz' High Rock Concept Art

Posted: Fri Jul 07, 2017 12:30 pm
by ThomasRuz
Fisherman's Hut for Creag Coast
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Re: ThomasRuz' High Rock Concept Art

Posted: Sat Sep 23, 2017 11:39 am
by ThomasRuz
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Re: ThomasRuz' High Rock Concept Art

Posted: Sat Sep 23, 2017 1:05 pm
by ThomasRuz
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I drew up some concepts for the armours for the Knights of the Rose and for the Order of the Heart

Re: ThomasRuz' High Rock Concept Art

Posted: Tue Sep 26, 2017 1:35 pm
by ThomasRuz
Sketch for Order of the Tower Armor Image

Heart-plum and Arthorn

Posted: Sun Oct 15, 2017 7:48 am
by ThomasRuz
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A fruit and a plant for High Rock

Heart-Plum

The heart-plum is a bit simple, but it was meant to be a little generic.
It's in the shape of a heart, it grows on trees and it's either orange or pink in colour.
The fruit was named after its shape, rather than the shape being named after the fruit.
The flesh of the heart-plum is light pink, and has a sweet taste, it has a pit in each lobe, so it has two in total.
The heart-plum can also be made into heart-plum wine, and the kernel inside the stones could be roasted and eaten by the nobility once they're glazed with honey.
The trees would probably grow around the Daggerfall area, so they are present in Lesser Bretony and Ravennia.

Alchemical Ingredient: Heartplum, will have a similar effect to the normal fooditems, like restore fatigue and restore health, and maybe fortify personality as an addition.

Arthorn

The Arthorn is a thorn bush, that has light-blue berries with a bit of purple.
The berries have their anther sticking out, making them intersting for small insects that fly by.
The Arthorn has an alternating patterns of thorns, the berries are placed a bit willy-nilly.
The Arthorn is based on the Prunus spinoza called 'Sleedoorn' in Dutch, Slee meaning sled in Dutch, doorn meaning thorn.
Another Dutch word for sled is ar, so that's why I called it Arthorn.
I don't know where Arthorn would be located, anyone have an idea for where it can grow?

Possible Alchemical Ingredient: Arberries

More plants

Posted: Tue Oct 17, 2017 2:32 pm
by ThomasRuz
Bleakstar(s)
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Possibly grow in the Dragonfields region

Possible Alchemical Ingredient: Bleakstar(Named as such, but is actually just the flower)

More Flora(though technically funghi)

Posted: Sun Oct 29, 2017 8:36 pm
by ThomasRuz
Yet to be named purple striped mushroom
Edit: Could be called Purple Mindcap
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Possible Alchemical Ingredient: (purple) Mindcap, only the mushroom cap is harvested.
Alchemical Effects: Fortify Willpower, Damage Intelligence, Resist Magicka, Detect Enchantment.

Plants, Plants, Plants

Posted: Sat Nov 11, 2017 9:04 am
by ThomasRuz
Maidenhair or Goldenlocks
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This plant, with maybe 1 or 2 others could help break the monotony of some of the Northern coastlines
By placing them among the sides of cliffs and on those sharp rocks in the water, the player would also need slow fall or levitation to be able to grab the alchemical item
The alchemical item would be a 'lock of hair' so to speak
And because of the way it grows it should also have a decent value per weight, as it is not that easily obtainable

Possible Alchemical Ingredient: Goldenlock/Goldstrand/Maidenhair

Ilyadi

Posted: Sun Nov 19, 2017 12:06 pm
by ThomasRuz
An Ilyadi, based off of Saint-Jiub's Ilyadi:
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Did somebody say plants?

Posted: Fri Dec 08, 2017 12:33 pm
by ThomasRuz
Bitterstar
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Clothing/Armour

Posted: Mon Jan 08, 2018 9:27 am
by ThomasRuz
Ostern Gambeson


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Mysterious Shrine

Posted: Sun Feb 18, 2018 8:16 am
by ThomasRuz
Mysterious Shrine
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The rough idea I had for it was that there are a couple of these (Like ~8-10) which the player can interact with
and if the player interacts with it, they maybe get a part of the puzzle so to speak, and may be able to open a puzzle door to a special dungeon or something.
I think they would tie in to the idea of there being local gods, and these shrines belonging to one that has been forgotten, or worshipped only by a select few, the few would then maintain the shrines or guard the entrance to the secret dungeon.
We could also have them like Oblivions runestones, that you can get little buffs from them or something, or maybe spells.

Bjoulsae River Tribe Sage headdress

Posted: Sat Mar 31, 2018 1:56 pm
by ThomasRuz
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Another plant? ANOTHER

Posted: Sat Apr 21, 2018 3:01 pm
by ThomasRuz
Worm Wheat

Image (It's sideways, grrrrrr)

Plant that is used as incense by the Bjoulsae River Tribes, it is also used medicinally for killing and removing maggots from a festering wound on both horses and men.

Whalebone weapons again, but now in colour

Posted: Sat May 05, 2018 2:07 pm
by ThomasRuz
Whalebone saber
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Order of the Heart helmet (again)

Posted: Fri Jun 08, 2018 10:11 pm
by ThomasRuz
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Order of the Heart helmet, this time without the fancy stuff

Witch-Tomb concept quick sketch

Posted: Tue Jun 26, 2018 8:06 pm
by ThomasRuz
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Re: ThomasRuz' High Rock Concept Art

Posted: Thu Oct 18, 2018 8:57 pm
by ThomasRuz
Posting it here, chart I made simplifying possible relations of the Trade Princes of Wayrest, amongst themselves and Queen Elysana.

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Re: ThomasRuz' High Rock Concept Art

Posted: Fri May 17, 2019 11:01 am
by ThomasRuz
Warped Battlefield - Quick Doodle

Re: ThomasRuz' High Rock Concept Art

Posted: Fri May 17, 2019 11:59 am
by ThomasRuz
Wizard Tower sketch

Re: ThomasRuz' High Rock Concept Art

Posted: Thu May 23, 2019 8:34 pm
by ThomasRuz
Witch-Knight armour concept art

EDIT: After discussion on the Discord, this might fit Druids/Medicine-men and the likes better

Re: ThomasRuz' High Rock Concept Art

Posted: Wed Jun 26, 2019 9:00 pm
by ThomasRuz
Centaur Head

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Re: ThomasRuz' High Rock Concept Art

Posted: Thu Jul 04, 2019 12:15 pm
by ThomasRuz
Western Reach Rural set concept art

Re: ThomasRuz' High Rock Concept Art

Posted: Mon Jul 22, 2019 8:15 am
by ThomasRuz
Rudimentary Creag Coast stackable Cliffs asset

Re: ThomasRuz' High Rock Concept Art

Posted: Fri Sep 06, 2019 7:41 pm
by ThomasRuz
Spore guard enemy, part of animate fungus enemy type for High Rock (Malekna Forest) and Valenwood

Re: ThomasRuz' High Rock Concept Art

Posted: Tue Sep 17, 2019 5:58 pm
by ThomasRuz
HR Urban beginning concept that I posted on Discord, but didn't post here

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Re: ThomasRuz' High Rock Concept Art

Posted: Fri Oct 25, 2019 7:36 pm
by ThomasRuz
Sketch
The Tree of Many Faces (Outdoor ' Temple' of Yffre)

Re: ThomasRuz' High Rock Concept Art

Posted: Thu Oct 31, 2019 10:08 am
by ThomasRuz
Bjoulsae Swimmer's Cowl