ThomasRuz' High Rock Concept Art
ThomasRuz' High Rock Concept Art
Here I will be posting the concept art that I will make for HR427
Re: ThomasRuz' High Rock Concept Art
Whalebone Saber, Dagger and Greatsword


Re: ThomasRuz' High Rock Concept Art
Fisherman's Hut for Creag Coast


Re: ThomasRuz' High Rock Concept Art

Last edited by ThomasRuz on Sat Sep 23, 2017 5:12 pm, edited 1 time in total.
Re: ThomasRuz' High Rock Concept Art


I drew up some concepts for the armours for the Knights of the Rose and for the Order of the Heart
Re: ThomasRuz' High Rock Concept Art
Sketch for Order of the Tower Armor 

Heart-plum and Arthorn

A fruit and a plant for High Rock
Heart-Plum
The heart-plum is a bit simple, but it was meant to be a little generic.
It's in the shape of a heart, it grows on trees and it's either orange or pink in colour.
The fruit was named after its shape, rather than the shape being named after the fruit.
The flesh of the heart-plum is light pink, and has a sweet taste, it has a pit in each lobe, so it has two in total.
The heart-plum can also be made into heart-plum wine, and the kernel inside the stones could be roasted and eaten by the nobility once they're glazed with honey.
The trees would probably grow around the Daggerfall area, so they are present in Lesser Bretony and Ravennia.
Alchemical Ingredient: Heartplum, will have a similar effect to the normal fooditems, like restore fatigue and restore health, and maybe fortify personality as an addition.
Arthorn
The Arthorn is a thorn bush, that has light-blue berries with a bit of purple.
The berries have their anther sticking out, making them intersting for small insects that fly by.
The Arthorn has an alternating patterns of thorns, the berries are placed a bit willy-nilly.
The Arthorn is based on the Prunus spinoza called 'Sleedoorn' in Dutch, Slee meaning sled in Dutch, doorn meaning thorn.
Another Dutch word for sled is ar, so that's why I called it Arthorn.
I don't know where Arthorn would be located, anyone have an idea for where it can grow?
Possible Alchemical Ingredient: Arberries
Last edited by ThomasRuz on Sat Nov 11, 2017 9:08 am, edited 2 times in total.
More plants
Bleakstar(s)

Possibly grow in the Dragonfields region
Possible Alchemical Ingredient: Bleakstar(Named as such, but is actually just the flower)

Possibly grow in the Dragonfields region
Possible Alchemical Ingredient: Bleakstar(Named as such, but is actually just the flower)
Last edited by ThomasRuz on Sat Nov 11, 2017 9:10 am, edited 1 time in total.
More Flora(though technically funghi)
Yet to be named purple striped mushroom
Edit: Could be called Purple Mindcap

Possible Alchemical Ingredient: (purple) Mindcap, only the mushroom cap is harvested.
Alchemical Effects: Fortify Willpower, Damage Intelligence, Resist Magicka, Detect Enchantment.
Edit: Could be called Purple Mindcap

Possible Alchemical Ingredient: (purple) Mindcap, only the mushroom cap is harvested.
Alchemical Effects: Fortify Willpower, Damage Intelligence, Resist Magicka, Detect Enchantment.
Last edited by ThomasRuz on Sat Nov 11, 2017 9:14 am, edited 2 times in total.
Plants, Plants, Plants
Maidenhair or Goldenlocks

This plant, with maybe 1 or 2 others could help break the monotony of some of the Northern coastlines
By placing them among the sides of cliffs and on those sharp rocks in the water, the player would also need slow fall or levitation to be able to grab the alchemical item
The alchemical item would be a 'lock of hair' so to speak
And because of the way it grows it should also have a decent value per weight, as it is not that easily obtainable
Possible Alchemical Ingredient: Goldenlock/Goldstrand/Maidenhair

This plant, with maybe 1 or 2 others could help break the monotony of some of the Northern coastlines
By placing them among the sides of cliffs and on those sharp rocks in the water, the player would also need slow fall or levitation to be able to grab the alchemical item
The alchemical item would be a 'lock of hair' so to speak
And because of the way it grows it should also have a decent value per weight, as it is not that easily obtainable
Possible Alchemical Ingredient: Goldenlock/Goldstrand/Maidenhair
Did somebody say plants?
Bitterstar




Clothing/Armour
Ostern Gambeson




Mysterious Shrine
Mysterious Shrine

and if the player interacts with it, they maybe get a part of the puzzle so to speak, and may be able to open a puzzle door to a special dungeon or something.
I think they would tie in to the idea of there being local gods, and these shrines belonging to one that has been forgotten, or worshipped only by a select few, the few would then maintain the shrines or guard the entrance to the secret dungeon.
We could also have them like Oblivions runestones, that you can get little buffs from them or something, or maybe spells.
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