Fortresses of the First Empire

Model, texture and sound development of SHotN
User avatar
worsas
Project Administrator
Posts: 2165
Joined: Wed Dec 31, 2014 1:23 am

Re: Fortresses of the First Empire

Post by worsas » Sun Mar 05, 2017 5:49 am

Another update. The only thing missing right now would be 1-2 more spire-variants and some more block shapes for flexibility. I'll also see about a possible minor wallset with gate.
Attachments
door&stair.7z
(246.82 KiB) Downloaded 45 times

User avatar
roerich
Cruel Warlord
Posts: 1737
Joined: Sat Jan 03, 2015 3:10 pm
Location: Denmark

Post by roerich » Mon Mar 06, 2017 8:38 am

The things we can build with these...

User avatar
Luxray
Cat Herder
Posts: 505
Joined: Mon Jan 05, 2015 7:11 pm
Location: South-West England

Post by Luxray » Mon Mar 06, 2017 2:03 pm

Fortresses of the first empire one would suggest
<roerich> woah it's hot in here
<Lord Berandas> it must be Summer.
<Infragris> #hell is meant as a spam and off topic channel. Doing a great job already

User avatar
roerich
Cruel Warlord
Posts: 1737
Joined: Sat Jan 03, 2015 3:10 pm
Location: Denmark

Post by roerich » Mon Mar 06, 2017 2:15 pm

Excellent suggestion. I'll get on with that.

User avatar
worsas
Project Administrator
Posts: 2165
Joined: Wed Dec 31, 2014 1:23 am

Post by worsas » Thu Mar 09, 2017 1:30 am

This is probably the last submission with regards to exterior assets.
Attachments
misc_additions.7z
(21.39 KiB) Downloaded 41 times

Post Reply

Return to “SHotN Asset Development”