Possible Reachmen voice replacer

Model, texture and sound development of SHotN
Post Reply
rot
PT Modder
Posts: 6
Joined: Tue May 02, 2017 1:27 am

Possible Reachmen voice replacer

Post by rot » Sun May 07, 2017 3:36 am

Male only. Would still need work, even as placeholder, but I find it an improvement over them having the Breton voice in any case,

If you're interested in having this for Data I'll leave it for you to choose what to cull or tweak, otherwise will make my own version to taste.
Attachments
RaspyReachmenTest.zip
(4.23 MiB) Downloaded 34 times

User avatar
worsas
Project Administrator
Posts: 1912
Joined: Wed Dec 31, 2014 1:23 am

Re: Possible Reachmen voice replacer

Post by worsas » Sun May 07, 2017 9:09 am

I love this voice replacer, especially all of the idle voices. It's only the combat voices that are still very reminescent of the orc ones. Would it be out-of-question to tweak the nord combat voices for this purpose?

There is no need to replace the female voices, in my opinion.

Edit: In case of doubt I would be still happy with this current version of the voice replacer, though.

User avatar
Yeti
SHotN Jarl
Posts: 468
Joined: Mon Jan 05, 2015 11:38 pm

Re: Possible Reachmen voice replacer

Post by Yeti » Sun May 07, 2017 1:32 pm

This is an impressive amount of work, rot. Is that your voice? It's fitting for Reachmen and doesn't sound out of place next to Morrowind's other voices. The audio isn't as clean as a professional recording, but I think it's acceptable.

If' you'd like more lines to record, I could write some suggestions. Personally, Personally, I think the comments about the player's clothing might not fit, considering how most Reachmen dress themselves.

User avatar
berry
PT Modder
Posts: 661
Joined: Fri Jan 16, 2015 4:16 pm

Re: Possible Reachmen voice replacer

Post by berry » Sun May 07, 2017 2:04 pm

These are fantastic, the experience is way better right now, both when encountering civil Reachmen and when fighting Reachman mobs.

Personally I think some later hellos, ie. 114-138 sound too Imperial still, but maybe I'm reading too much into it because these lines are so familiar. At any rate, I wouldn't mind including this in current shape as well.

As for female voices, they aren't that unfitting right now imho, but what about using female Orcs and Argonians as a basis?
Yeti wrote:
Sun May 07, 2017 1:32 pm
This is an impressive amount of work, rot. Is that your voice? It's fitting for Reachmen and doesn't sound out of place next to Morrowind's other voices. The audio isn't as clean as a professional recording, but I think it's acceptable.
Those are edited MW sounds, of vanilla Orcs, Imperials and Bretons (Nords?).

User avatar
Yeti
SHotN Jarl
Posts: 468
Joined: Mon Jan 05, 2015 11:38 pm

Re: Possible Reachmen voice replacer

Post by Yeti » Sun May 07, 2017 2:22 pm

Oh, so these have been digitally edited? That does explain why they have a somewhat distorted sound. Personally, I would rather recruit amateur voice actors online, though this would be a suitable alternative if that path doesn't work out.

User avatar
worsas
Project Administrator
Posts: 1912
Joined: Wed Dec 31, 2014 1:23 am

Re: Possible Reachmen voice replacer

Post by worsas » Sun May 07, 2017 4:33 pm

I miswrote in my previous post. I meant to write that I think the females don't require a replacement. I just edited my post accordingly.

rot
PT Modder
Posts: 6
Joined: Tue May 02, 2017 1:27 am

Re: Possible Reachmen voice replacer

Post by rot » Tue May 16, 2017 5:09 pm

That was indeed 99% Orc voices (owing to the happy coincidence that he's the same actor as the Breton), with the bare minimum basic tweaks,
worsas wrote:
Sun May 07, 2017 9:09 am
It's only the combat voices that are still very reminescent of the orc ones. Would it be out-of-question to tweak the nord combat voices for this purpose?
I actually don't know the first thing about soundgen but voice shapes are very complex and I don't believe something like the characteristic slurring of the Nord can be removed (without more work than it would take to record or generate an entirely different voice), would have better luck dipping into the Breton, though even that won't work most of the time.
The females aren't as jarring. I still tried something for them and interestingly enough the Argonian female can yield good fragments, but that too is more effort than new voices.

Post Reply

Return to “SHotN Asset Development”

Who is online

Users browsing this forum: No registered users and 1 guest