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Hjaalmarch reference photos
Posted: Sun Jan 25, 2015 10:14 pm
by roerich
Re: Hjaalmarch reference photos
Posted: Wed Mar 11, 2015 1:39 pm
by Biboran
Re: Hjaalmarch reference photos
Posted: Wed Mar 11, 2015 2:50 pm
by Scamp
Nice pics everyone, I'm just afraid it'll not make for very interesting landscapes to explore. We'll have to design a region concept that features some more interesting terrain and definitely more rocks/flora/whatevs. I do like to believe TES:V didn't do particularly badly.
Re: Hjaalmarch reference photos
Posted: Mon Sep 21, 2015 9:09 am
by roerich
Re: Hjaalmarch reference photos
Posted: Mon Sep 21, 2015 11:53 am
by worsas
Looks like a nice start. I love that fog. I think it would be better to use the rocks with a slight snow overlay to make everything look more frost-affected. We should make sure to use a different soil later on.
Re: Hjaalmarch reference photos
Posted: Mon Sep 21, 2015 8:31 pm
by Scamp
Looks nice - but as Worsas said, the ice doesn't blend particularly well with the dry and greyish environment. Maybe adding some snow will help.
Re: Hjaalmarch reference photos
Posted: Tue Sep 22, 2015 5:56 am
by roerich
I'm all for that. I just had to use what was available.
Re: Hjaalmarch reference photos
Posted: Tue Sep 22, 2015 9:03 am
by worsas
In the cells 87,19+20 and the neighbouring cells in the landmass file there is something that seems like a preliminary attempt at the Hjaalmarch region. I admit it looks rather cool ingame. Maybe merge some of it into your ongoing region development?
Re: Hjaalmarch reference photos
Posted: Wed Feb 17, 2016 8:41 pm
by roerich
This is TES V concept art for Riften, but it very much looks like how I've imagined Morthal and Hjaalmarch settlements in general to look and feel. The small boats on the right is something that I'd want to see as well, giving the Hjaalmen the ability to traverse the labyrinthian water networks of the marshes.
Re: Hjaalmarch reference photos
Posted: Thu Feb 18, 2016 12:42 pm
by Scamp
Looks like they decided to ditch most of their concept art in the last minute to replace it with generic architecture and boring layouts.
On topic: Looks pretty nice, I'd welcome the change in how we'll have to design our layouts to something that includes more water. What's that in the background? A lighthouse of some sort? I can imagine makeshifted (in the real sense) wooden towers with lights on top, perhaps guiding boats through the fog.
Re: Hjaalmarch reference photos
Posted: Sun Feb 21, 2016 10:34 pm
by roerich
Re: Hjaalmarch reference photos
Posted: Sun Feb 21, 2016 10:43 pm
by Ted
Re: Hjaalmarch reference photos
Posted: Sun Feb 21, 2016 10:53 pm
by berry
roerich wrote:Architecture:
Round houses for smaller villages.
There is actually a resource for that kind of house
here, look under the "tribal hut". Some days ago I was trying how would it look like with our textures and I think the result's not bad:
Those palisades could be handy too, by the way.
Re: Hjaalmarch reference photos
Posted: Mon Feb 22, 2016 10:14 am
by roerich
Not too bad! Nice find. A new texture would be needed, especially to distinguish it from the Reachman set. I've thought about whaleskin tents too.
Those palisades are rather nice, yeah. Would be cool to have some different palisade options to choose from, I suspect we'll use palisades for plenty of settlements in the future.
I've always loved those paper resources of Lady N's as well.
Re: Hjaalmarch reference photos
Posted: Thu Mar 03, 2016 10:15 am
by roerich
Re: Hjaalmarch reference photos
Posted: Mon Dec 19, 2016 12:38 pm
by roerich
Re: Hjaalmarch reference photos
Posted: Fri Oct 02, 2020 5:46 pm
by roerich