MY FIRST DRAFT WRITE UP OF VAMPIRE CLAN IDEAS. BIOS ARE MEANT TO BE WRITTEN FROM THE PERSPECTIVE OF NPC'S (BECAUSE IT'S FUNNER)
(Note: the reason why I kept the skills at 6 is because vanilla vamp clans do so, we don't need to adhere to it if we don't want to - I don't really have any strong feelings on it - but I figured I'd do it for this draft just in case)
SHotN Vampire Clan ideas
Location: Vaalheim Mountains, Eastmarch, Trollstone Forest
Favored Attributes: Speed, Willpower
Favored Skills: Illusion, Sneak, Hand To Hand, Mysticism, Athletics, Alteration
Unique Abilities: CE Water Breathing, Cheap Frost Damage/Weakness to Frost On Touch spell
Bio: (Nothing yet)
Location: Northshore, Gorvigh Ridge, White Plains
Favored Attributes: Intelligence, Willpower
Favored Skills: Mysticism, Alteration, Enchant, Conjuration, Blunt Weapon, Alchemy
Unique Abilities: Absorb Willpower ranged spell, CE Fortify Enchant
Bio: A Nordic clan of Vampires led by the Ancient Kairid Svolfal. Svolfal is said to have been a student of Shalidor during the construction of the Labyrinthian. Sometime during the early years of the Imperial Simulacrum explored the Fortress of Ice, the eternal frost castle of the Magelord Shalidor, in order to find a codex. The Fortress of Ice had been taken by Knights, some say under the orders of the Jarl of Dranstrar, others say they were rogue knights turned bandits, while others claim they were Daedra in disguise (of course there's a rumor for just about everybody of note during those years claiming they were Daedroth). Kairid heard that the Eternal Champion was coming as he has his Mages Guild contacts (as any reasonable Vampire would I'm sure), so when he got word of a potential seige of the Fortress he gathered his most trusted of his clan to meet him near the entrance. Legend states that they came in after the Eternal Champion had left no more than an hour past, and with his most trusted he slew the Knights who would dare put up a fight, and made cattle of those who behaved themselves.
Their goal, as I've had it spoken of to me, is to reverse engineer the enchantments of the Fortress, if they can learn why and how it never melts, they can find a way to rid themselves of the inherent downsides of vampirism. With such ambition requires a certain level of openness with any who would wish to help, of course with both the living and the other clans looking to gain dominance over them, steal their research, or simply exterminate them, they aren't able to be so accepting of non-Svolfal Vampires so don't expect a peaceful welcome from them if you step into their Fortress; unless you're invited of course.
Location: Mhorlan March, Sundered Hills, Druadach Highlands
Favored Attributes: Agility, Endurance
Favored Skills: Sneak, Athletics, Acrobatics, Long Blades, Security, Mercantile.
Unique Abilities: Paralysis Spell, Weak CE Feather
Bio: A Redguard Clan of Vampires lead by the Ancient Elonasia Khulari. Before the Warp in the West, this clan dominated the Dragontail Mountains, and had a healthy relationship with Mannimarco & his Necromancers. After the Warp in the West, they found themselves displaced in Falkreath Hold, settling in (insert large western Falkreath dungeon here). According to some captured clan members (from which we've gathered this information), Elonasia was warned of the coming "Dragon Bark" (their words, not mine. I believe they meant Dragon Break, though it was hard to hear over the carving) by an unknown source. My suspicions is this was the Mannimarco's doing, but I can not be certain of this.
To offset damages caused by the move from moving across provinces - both due to the Military Arms of the Temples, Meridian Crusaders, and border security, Khulari Clan has moved into the black markets of south-western Skyrim, particularly when it comes to smuggling. Jarls, Thanes, Knights, and more have been said to have indirect ties to them, of course these are nothing but poisonous lies made by disgruntled Redguards. Their rapid growth has, apparently, offended the Artharach Clan who see the Karth River as sacred hunting ground ("sacred" is used for just about anything involving Reachmen, Vampirism or not. I suspect that Elonasia Khulari takes these claims and threats as seriously as I do). To those who wish to become a Vampire, no clan in Skyrim is more negotiable than the Khulari.
Favored Attributes: Strength, Speed
Favored Skills: Athletics, Spear, Unarmored, Illusion, Mysticism, Acrobatics
Unique Abilities: Powerful Detect Enchantment & Creature spell, very weak CE Jump.
Bio: A Reachmen Clan of Vampires. According to a source in Hal Norvold who's name I won't mention here for their sake, that this clan ruled the darkest dungeons of the Sundered Hills with their Reachmen acolytes in the aftermath of the War of Bend'r Mahk. However, in recent years the Khulari Clan of Vampires have migrated into Falkreath Hold, pushing the already declining numbers of the clan out into the Ridgelands. With many of their acolytes dead(er) or turned and scattered about; many of which were turned by the Khulari and thus have become rabid creatures torn between their shame for being forced into an unworthy bloodline and their need to survive.
However, I've heard stories from the Nords of Lainalten that the Artharach have found a new tribe of acolytes, Nordic ones this time. I wouldn't have believed it myself, Nords working along side vampiric Reachmen, if I had not seen the look of terror in the eyes of the warriors who've claimed to come across them. These tribalistic Nords see the Artharach as enlightened beings, much like with their original acolytes, they've also allowed a few of their Nordic tribesmen to receive their wicked curse. This I realize sounds preposterous, but that's what the brave souls who've faced them have told me. The way they're able to twist the minds of men to venerate them leads me to believe they have some sort of powerful Illusion magicks at work.
They have an innate ability to scale mountainous terrain with much more ease than an ordinary man, mer, or beast. Their ability to sense magick and animals is also quite impressive. If you are being hunted by the Artharach, then I would suggest you do what any true Nord would do. Don't run, you won't be able to defend yourself. Don't hide, they will find you out shortly. Turn around and die with an Axe or Halberd in your hands, and enter Sovngarde like a true Nord!
Discussion of Elder Scrolls lore and how it will be used in SHotN
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