I was intending to start with a short post, but what the heck:
Imperial Legion: Interesting stuff. We've mostly been focusing on Morrownd's local Imperial government rather than the Legion itself, so there's no contradiction between us so far.
Imperial Cult: we came to some similar conclusions when we discussed the Imperial Cult a while back, (
here and
here starting at Sept 04, in case anyone has a ton of free time on their hands; we still haven't gone around to condensing the discussion into a clear plan), so that's always a good sign. But yeah, the Imperial Cult in Morrowind and Cyrodiilic Cult wouldn't really overlap much, though some cross-referencing in Old Ebonheart and near the border wouldn't hurt.
One thing worth mentioning is oracles however;
here's a relatively short thread discussing the topic. We discussed the idea that Oracles could basically be recipients of dreamsleeve transmissions from the Imperial government in Cyrodiil.
Fighter's Guild: I don't think there's too much relevant stuff for the
Fighter's Guild; our questline may have two endings, one where the Fighters Guild in Morrowind basically dies off and another where it essentially goes rogue, so basically it will signify Imperial decay either way.
Mages Guild: our guild guide system might be worth mentioning. Basically, Imperial guilds are divided into district branches. For the mages guild, each branch has its own guild guide system (Vvardenfell's in one of them), and then the branch headquarters are linked by an additional guild guide system. Of course, there's nothing stopping other provinces from operating differently. The rest of
the thread is pretty much discussing the faction's general attitude. (Corrupt, monopolist, etc.)
Thieves Guild: not much discussion on this end. The guild is struggling in Morrowind of course.
Blades: the discussion
here didn't get very far, so the Blades are still pretty open. But there probably won't be too much overlap what with the whole left-hand-doesn't-know-what-the-right-hand-is-doing approach.
Imperial Influences: we will probably be including Nibenese (and whatever other groups you put at that border) influence near the border; the influences might be especially strong in Kragenmoor, and one of the Hlaalu councilors is a Nibenese-turned-native who may have a sort of rivalry going with the count/whoever of Cheydinhal. This stuff will certainly require some coordination, but we're not working on it yet, and I'll be sure to give a heads-up when we are.