Daedric Summonings in High Rock

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Miraclestone
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Daedric Summonings in High Rock

Post by Miraclestone » Sat Jun 17, 2017 4:46 am

Daedric summoning was the only way to interact with the Daedric Princes in TES:II, the game which they were also introduced in. From what we know of the Breton these summonings are very in their character, fitting much better than the organized religion/cult style of the Daedric statues in TES:III and TES:IV. This is why I am suggesting that this element remain a part of High Rock's identity and be enabled as gameplay.

This being said, the summoning in TES:II was rather limited. There was only one way to summon; by paying witch covens and mages guild on the EXACT right day on the yearly calendar. This is pretty constraining and doesn't play well with the style of TES:III. This is why expanding the ways summoning can work would be beneficial. Here are the four summoning methods ThomasRuz and I came up with on discord.

1) Pay a witch coven or mages guild on the summoning day of a Daedric Prince to summon them. This would cost ALOT of money but the player would not need the specific items required for the summoning and it will be a 100% success rate. Witch covens may give cheaper prices but will only do it for the Daedra they are associated with.
2) Find a summoning circle/daedric alter and preform a summoning with the right offering items for the Daedra you are trying to summon on their summoning day. This will be effected by the PC's conjuration skill.
3) Find a summoning circle/daedric alter and preform a summoning with the right offering items for the Daedra you are trying to summon after meeting a certain hidden requirement. This may be for example killing 5 innocent people the day of your attempted summon of Melepha or trying while there is a thunderstorm for Sheogorath. There would be characters and books which mention the methods but they would be very hard to find. This would have a higher base success rate than summoning day rituals but it would still be effected by conjuration.
4) Meeting a certain milestone with a NPC who is either a master conjurer or someone who is very devoted to a certain Daedra and asking them to do the summoning. This will be free of every requirement but the specific offerings needed and will have a 100% success rate. Examples of characters who may have this are a Orc priest of Malacath you need to help in Orsinium or a rouge Conjurer who needs to be charmed in a dungeon. They probably wouldn't do this very often for you or if you have a bad relationship with the Daedra.

ThomasRuz mentioned the idea of adding a book to Tamriel Data called “Daedric Summoning: Witch Rites” which would go into detail about what offerings you need and when the dates are. A failed summoning (wrong day, wrong offering, bad skillcheck) will result in the PC being hit with a negative effect. This negative effect will be associated with the Daedra that the player tried to summon; in the case of both the wrong day and the wrong offering it will just be a random effect from one of the Princes. Lastly, there is a 10% chance that Sheogorath would show up instead of the Daedra you were trying to summon in TES:II and I believe this concept should persist in our summoning model.

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Infragris
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Re: Daedric Summonings in High Rock

Post by Infragris » Sat Jun 17, 2017 10:32 pm

i know that this would be a departure from Daggerfall lore, but I feel like it might be a good idea to expand the number of days a given daedra can be summoned per year. Waiting an entire year for the correct date, missing the appropriate day or just not getting your one chance because there's a thunderstorm are not very fun gameplay, and could lead to immersion-destroying behavior (like waiting an entire year for the next opportunity).

You could bump it up to six or even twelve times a year, or tie the day to an irregular event (like thunderstorms for Sheogorath). Changes like these could be explained as "recent advances in the art of summoning", advanced numerological or astrological calculations, or legalistic loopholes like using a different calendar or tradition.

Miraclestone
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Re: Daedric Summonings in High Rock

Post by Miraclestone » Sun Jun 18, 2017 2:09 am

I was thinking that the REAL way to do it would be the hidden method or finding a Daedric associated individual to do it. Both methods would allow the player to do it on ANY day and would also be a reward to the player for finding out more about the Daedra by helping its mortal followers or raiding witch covens for secrets. I understand what you are saying though, maybe we can increase the number to 4 evenly spread throughout the year. I think any more would diminish the importance of the whole affair and make the any day methods less special/useful.

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Infragris
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Re: Daedric Summonings in High Rock

Post by Infragris » Sun Jun 18, 2017 10:13 am

Four days might be best. The thing I fear is that, when giving the player the option to summon the daedra at any time, the summoning days will become completely superfluous: when given the option to simply wait for something or do a fun quest to attain it, most people will choose the quest (and they'd be right to).

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