Tilesets, terrain and unique meshes HR427

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ThomasRuz
HR427 Lead Dev
Posts: 119
Joined: Sun Jul 03, 2016 12:57 pm
Location: The Netherlands

Tilesets, terrain and unique meshes HR427

Post by ThomasRuz » Thu Jul 09, 2020 10:28 am

To make things more organized and more clear as to what needs to be made, I’ve tried to make a list of tilesets, uniques and terrain to reflect on what I think is needed for HR427. Not to start development, but overall. It will hopefully create some more vision as to which architectures, dungeons, locations and uniques will be found, and make it easier for people to conceptualize them.

This list will naturally be expanded as more things come to light, below the list a couple of ideas/explanations of the these sets can be found, or a link to them can be found in the list.

Link to the list here
>This is when ThomasRuz made a new discord channel about maps and the conversation died.

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