Malekna Forest (An Attempt at Organizing TLDR)
Posted: Sat Oct 21, 2017 10:18 pm
KIng Dead Wolf Deer (viewtopic.php?f=155&t=1056) will reside in Malekna Forest.
ThomasRuz: “Malekna Forest will have huge spiders, mushrooms, low hanging fog, probably undead or other creatures.”
Roerich added that it could use more development in order to make it more interesting.
To which ThomasRuz said that they could expand on Occult and Druidic influences that are present in Malekna.
Saint Jiub: “Dark/dense is good, I just don't think we need to overstate it with like fog effects and spooky scary skeletons. The fact that the player is fighting an immortal pissed off wolf god is going to be creepy enough. Karstaag Castle is a good model for his lair I think - hints of nobility buried under dirt and blood and raw primal savagery. Maybe some markers for the edge of his territory - wolf skulls on stakes and like wooden wind chimes or something. Have activator sounds for birds chirping, boars snuffling, etc. in the areas around the forest, and then have those sounds completely drop off once you cross that threshold.”
It was decided that Malekna Forest doesn’t need undead, as The Crypt of Hearts already fills that criteria.
Saint Jiub wondered if these could work as border markers for dangerous territory in the forest:
Saint Jiub: Border markers for KDWD's territory? You hear the sticks clattering together before you see it, so you have some warning that you're getting close. Really, these would probably be useful for denoting any particularly dangerous territory (witch covens, druid enclaves, etc).
Miraclestone: “The two most important things about the zone are the crypt and KDWD. Since it's so small in cells, the focus will undoubtedly have to be on them with minor elements on other themes. There is also most likely something about the area that made it suitable/required for both the crypt and KDWD, they may be connected. We'll have to figure out why KDWD doesn't mess with the knights of the heart too.”
Miraclestone: “The Knights of the Heart haven’t really been in the forest since the The War of the Bend'r-mahk, because of the spread of shadow magic causing them to lose control over the crypt. But we'd still need to answer how/why the knights/covens were able to co-exist for so long with KDWD.
Just throwing out an idea but maybe there is something about the forest that sedates those within it. The races of old buried their dead there because they had issues with angry dead in most of the other parts of High Rock but not in Malekna Forest. That’s why the crypt was created, because it was a perfect spot to store the dead so they wouldn’t return. And maybe this is also why KDWD has stayed there so long, because on a subconscious level it is calming KDWD and keeping it stationary. KDWD is still mad/crazied enough to kill anything that comes near it but not driven enough to leave its part of the forest and cause destruction in HR.”