Roleplaying elements
Posted: Sun Aug 23, 2015 7:37 pm
Morrowind is first and foremost a RPG, even more so than its sequels. As Worsas recently outlined in the Player Freedom thread, the open world of Morrowind where you could do anything you wanted, kill anyone you wanted (and live with the consequences) and go everywhere you wanted, was one of the game's most spectacular and important elements. Elder Scrolls games in general do a great job of providing the player character with a blank sheet for the player to fill out, but Morrowind moreso than the newer games. As someone pointed out in the TR thread, Oblivion and Skyrim (in particular) was quicker to throw the player character right into the main quest, while Morrowind actively encouraged the player to go on adventures and build a character before venturing in to save Tamriel. For a lengthy part of the Morrowind MQ the player's authencity as the Nerevarine was even highly doubtful, where in Skyrim you're Dragon Jesus from the beginning. Morrowind was for a large part a RPG sandbox, where the player could write their own story in a strange and foreign land. I think we should actively work on expanding and supporting this aspect, especially since our mod doesn't have the player as a Nerevarine or Dovahkiin (while I do hope we eventually develop some sort of main quest).
I hope we can have a discussion on what elements we could add to SHOTN to support this. Like, ways to customize your character, give them choices representing different personalities (especially in dialogue), create a living and breathing world without radiant AI etc. While I do think we're on the right path with this, I think discussion is always healthy. I have some ideas we discussed a bit on IRC that I will post tomorrow.
Edit: I hope I wasn't too unclear in what I want with this thread. Let's brainstorm some ideas we could add that would enhance the roleplaying experience.
I hope we can have a discussion on what elements we could add to SHOTN to support this. Like, ways to customize your character, give them choices representing different personalities (especially in dialogue), create a living and breathing world without radiant AI etc. While I do think we're on the right path with this, I think discussion is always healthy. I have some ideas we discussed a bit on IRC that I will post tomorrow.
Edit: I hope I wasn't too unclear in what I want with this thread. Let's brainstorm some ideas we could add that would enhance the roleplaying experience.