Door chimes, wrong door orientation
Posted: Tue Oct 18, 2016 5:27 pm
I recently made a mod that adds door chimes to imperial stores and taverns on Vvardenfell and was wondering if perhaps we could roll this one into P:C too? I think it would fit Cyrodiilic mercantile-oriented culture really well. Currently it works through replacing certain door variants with ones that have bell jingling mixed in their Open sound, but I just made a variation that only relies on a single separate object placed inside the needed cell, for less conflicts.
While I was making this mod, I noticed that in vanilla MW the same door shape is used for both interior and exterior loaddoors, and because of that the doors don't really correspond to each other. It seems, P:C load doors suffer from the same problem, which is easily solvable by making an additional flipped variant of the loaddors for the use in exteriors and automatically replacing the ones that are already wrong.
[hsimg=]https://dl.dropboxusercontent.com/u/100 ... titled.jpg[/hsimg]
What do you guys think? Not that it's a big problem, but stuff like this is better be taken care of early, if ever.
While I was making this mod, I noticed that in vanilla MW the same door shape is used for both interior and exterior loaddoors, and because of that the doors don't really correspond to each other. It seems, P:C load doors suffer from the same problem, which is easily solvable by making an additional flipped variant of the loaddors for the use in exteriors and automatically replacing the ones that are already wrong.
[hsimg=]https://dl.dropboxusercontent.com/u/100 ... titled.jpg[/hsimg]
What do you guys think? Not that it's a big problem, but stuff like this is better be taken care of early, if ever.