THE GOLD COAST
The wide grasslands of the western coast. Rolling hills and fields of yellow grass. Savannah-like in terms of flora and climate, though the sea is cause of frequent rain and storms. Much of the region is unoccupied and uncultivated, with cities, orchards and farmsteads clinging to the trade road. There are some minor fishing villages along the coast. Lack of population is caused by economical migration to the east and the destructive wars with the Camoran Usurper some decades ago.
THE GILDED FOOTHILLS
A rocky highland on the northwestern coast. Serves as a transit region between the coastal lowlands and the Colovian Highlands. Environment is mostly the same as the Gold Coast. The land is craggy and uneven, with high cliffs along the coastline. Vegetation is sparse, especially where the land borders on Hammerfell. Travel is made difficult by the gorge of the Soetar River, which divides the region from the southern grasslands. The city of Sutch rests on a stone spire in this ravine. On the southern border of the region lies Lake Umbranox, source of the local salt industry. Apart from the vineyards on the southern slopes, there is little agriculture.
A dour and rainy valley surrounding the city of Kvatch. Mostly open grasslands. The land is poor and infertile, dotted with old ruins, cairns and stone pillars attesting to the activities of the early Colovians. Farms and settlements focus on livestock, and are mostly gathered along the Gold Road and the lonely hill of Kvatch. To the north lie patches of pine-like trees. The southern border, marked by the Brena River, is marshy and difficult to traverse.
THE COLOVIAN HIGHLANDS
A range of hills, mountains and plateaus along Cyrodiils's western border. The land is rough and inhospitable, featuring vast cliffscapes, ravines, and rock formations sculpted by the western winds. The lower slopes feature sparse growths of thorn bushes and scraggly olive trees. The climate is dry and hot, rain falls seldom. Though the Highlands are not a real mountain range, the highest peaks do catch some seasonal snowfall, feeding into several fast, dangerous rivers. Besides a couple of major cities to the north, most Highlanders live in isolated and poor villages, focused on mining and logging. The higher cliffs feature the archetypic fortresses of the Colo-Nordic lords.
A lifeless desert mesa in the northern corner of the Colovian Highlands. Similar to the Highlands, but more dangerous and uninhabitable. Despite its desert-like appearance, the high altitude makes it bitter cold, and snow is not infrequent. Dust storms also happen on occasion. The region is dominated by the elaborate barrow structures of the early Colovian kings, some the size of cities. In the center stands the sacred city of Sancre Tor, an underground complex carved into the hill and surrounded on all sides with a necropolis of tombs, temples, and mausoleums.
THE WEST WEALD
A lush agricultural lowland. Consists of vast, rolling hills covered in vineyards, fields, and farmsteads. The most peaceful area of the west. The towers of wealthy trade-cities like Skingrad, Sarchal and Dethagrad rise up over the surrounding lowlands, visible for miles around. The region is crossed with property walls, drainage ditches, and well-paved roads. Here and there, patches of wilderness survive around pools, marshlands or ancient ruins. These are visible from afar in the open landscape. Wilderness grows more frequent to the southern border, where reed-filled marshes make traveling difficult to impossible. The region is known for its wine production, goat cheese and flowers.
THE MASSIQUERAN FORESTS
A large, deciduous rain-forest to the west of the Heartlands. Also known as the Forests of Division. Unlike the dense, tropical jungles of the east, the Massiqueran is temperate in nature, characterized by tall, redwood-like trees. Many smaller roads criss-cross the forest, and isolated villages thrive off logging and charcoal burning. The deeper forests are said to be haunted by armies of ghosts, the victims and soldiers of the War of Righteousness.
THE RUMA FLOODLANDS
A densely forested wetlands in the heart of the Massiqueran. The floodlands are formed by the merging of several Highlands rivers, which feed into lake Rumare. Most of the region consists of shifting sandbanks, potholes, slow streams and shallow pools. Rains and seasonal floodings occasionally rearrange the landscape, making most maps unreliable. Despite this, the eastern banks feature many thriving settlements, chained together by the reliable stonework of the Red Ring Road. The inner floodlands are rumored to hold several lost temple complexes, dedicated to the likes of Reman, Shezarr, and Morihaus.
THE JERALL MOUNTAINS
A mountain range in northern Cyrodiil, forming the lower foothills of the Skyrim mountains. The southern valleys are covered in lakes and thick pine forests and lakes. Ice-cold rivers like the Brumathelion and Ilsvii river feed lake Rumare. The upper peaks are covered in ice and eternal snowstorms. Safe passage is only possible through the ancient caravan way of Pale Pass. The valleys to the south are home to a number of humble settlements, such as the heavily fortified city of Bruma with its annual markets, and the ancient and remote town of Artemon.
A subtropical region in the very center of Cyrodiil, consisting of the islands and the banks of Lake Rumare. Distinguished by the typical ochre-red tinmi soil, responsible for the rich autumnal hues of the lake water and local vegetation. The Heartland have been shaped by centuries of intensive agriculture, replacing the jungle with endless rice paddies, farmsteads, and wealthy merchant towns. The eight Imperial Isles are completely urbanized, forming the bulk of the Imperial City.
THE ORA DEMERGATUR
Also known as the Drowned Shore, this formerly populated agrarian district suffered from a fatal dam break and flooding several years ago. Political gridlock in the Elder Council has stopped all attempts to restore the shore, leaving it an uninhabited wasteland. The region consists of vast mudflats, criss-crossed by little streams and dotted with the half-sunken remains of villages, forts and temples. Lack of human activity has made it a refuge for all kinds of wildlife.
THE SERICAN WOODS
One of the dark jungles of the Nibenay. A dense, nearly impassable tropical wilderness, home to countless beasts and violent spirits. Though it is forbidden to enter the heart of the jungle, there are a number of settlements on the fringes of the forest: the cities of Cephoriad and Cheydinhal lie on the Blue Road, which runs through a canopy tunnel that is maintained and warded by the Imperial Legion. Close to Lake Poppad lies the insular town of Nepenthe, a center of Vaernimic worship and scholarship. Also of note are Harlun's Watch and Culadiil, smaller towns in the eastern area known as the Valley of Horns.