Additionally, any other types of guild we add should receive a similar charter of some kind.
Imperial Charter of the Guild of Fighters
The Guild of Fighters provides employment to free-swords and mercenaries and contracts to local citizens. Citizens may contract with the Guild for the removal of creatures and pests, the delivery of goods on dangerous routes, the collection of beasts for the arenas, and other duties defined by the Guild Stewards.
The Guild of Fighters was established under the section 4 of the "Guilds Act," and this charter was first confirmed under the Potentate Versidue-Shaie in the 321st year of the Second Era.
III. Rules and Procedures
Any member of the Guild of Fighters who strikes or steals from another member shall be expelled from the Guild. Re-admittance is at the discretion of the Guild Stewards.
Citizens who contract with the Guild of Fighters and have a dispute may appeal first to the Guild Steward who accepted the contract and second with the authorities of each Province.
IV. Membership Requirements
The Guild selects candidates who are strong and healthy. A candidate must have some proficiency with long blades, axes, blunt weapons, and shields. Guildsmen must be able to use and maintain Heavy Armor.
V. Applications for Membership
Candidates must present themselves to the Steward of the Guild Hall for examination and approval.
ATTACHMENT A: Fighters Guild Chapters in the Province of Cyrodiil
Chapters are established in Guild-owned, free-standing guildhalls in the cities of Anvil, Bravil, Bruma, Cheydinhal, Chorrol, Kvatch, Leyawiin, Mir Corrup, Skingrad, and the Grand Hall in the Imperial City. Many other towns feature privately-owned outposts and offices, which can offer accommodations and support to guild members who require it.