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Karthwasten Quest: Chickens & Trolls (Sky_QRe-Kw01)

Posted: Thu Jun 16, 2016 2:54 pm
by worsas
Continuing from berrys showcase here:
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Re: Karthwasten Quest: Chickens & Trolls (Sky_QRe-Kw01)

Posted: Wed Aug 17, 2016 12:00 pm
by Luxray
Reviewing

I went up on that platform on the cliffs to overlook the trolls, i saw the rock move and the troll come out, then I rushed down but when I got close the rock reset itself closed and I couldn't access the troll lair without TCL, even after speaking to Wilbur. Going to try and debug this. I fixed the dialogue and tweaked it a bit.

It's a fun quest overall when it did work, though.

Re: Karthwasten Quest: Chickens & Trolls (Sky_QRe-Kw01)

Posted: Wed Aug 17, 2016 12:07 pm
by berry
Hm, that's weird, that's a bug I haven't seen yet. Maybe the plugin needs to be resaved with scripts recompiled, given how new arrived ESM meanwhile? Sorry for a fuss.

Re: Karthwasten Quest: Chickens & Trolls (Sky_QRe-Kw01)

Posted: Sun Oct 09, 2016 12:53 pm
by berry
Update. I changed IDs accordingly to new naming convention, converted this to depend on Tamriel Data and recompiled script. The debug function was implemented to Wilbur's state script.

On my pc everything worked well with Skyrim_main loaded together with this. Could you guys please give this a go and see if you're still getting any bugs or errors here?

Re: Karthwasten Quest: Chickens & Trolls (Sky_QRe-Kw01)

Posted: Fri Apr 14, 2017 8:04 pm
by berry
As far as I remember, there's still one potentially game-breaking bug here - a doOnce clause needs to be added to the script checking Wilbur's death (it's attached to the editormarker activator in his house), otherwise the journal entry would just keep appearing ad infinitum on every frame as long as PC is in that cell.