Karthgad NPC & Dialouge Overhaul

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Re: Karthgad NPC & Dialouge Overhaul

Post by berry » Sun Jan 29, 2017 11:53 am

I don't remember precisely, but they follow Sky_qRe naming pattern. I took the approach of creating new NPCs refs for each "action" NPC in my quests (so for example the Orsimer miner or Thane use main file IDs for their dialogues, but scripted crazed Breton miner or both manhunters are added by the quest file), to make working on it simpler and avoid incompatibilites.

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