DSW: Seeking a Supplier [Nats482][Reviewed]

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Texafornian
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DSW: Seeking a Supplier [Nats482][Reviewed]

Post by Texafornian »

A young trader (new NPC) in the Ra-Habi Company Hall is looking to create a steady income for himself and has decided to sell Reachman crafts/trinkets outside the Reach. He asks the player to find a craftsman in the Druadach Highlands willing to be his supplier. He recommends talking to the Taliesinn (Merduibh, Bailcnoss) tribe since he doesn't like the Braign of Criaglorc and the Alovach of Mairager already trade heavily with the two Dragonstars.

After asking around in the two Taliesinn settlements, the player eventually finds Morasdan, a woodworker in Bailcnoss (existing NPC), who's interested in the job. The player takes a sample of Morasdan's work (amulet? other craft?) to the trader. Through mercantile and speechcraft checks, the player can attempt to talk up the quality of Morasdan's crafts and increase the value of the contract (and the player's cut). The player then returns to Morasdan to inform him of the contract and receives nothing, a small reward, or a fine wooden craft depending on whether the player increased the value of the contract.

Please use the ID prefix Sky_qRe_DSW03_

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Nats482
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Post by Nats482 »

Claiming

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Nats482
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Post by Nats482 »

Hey, i finished the quest. Ready for review. Attached are also assets needed for the quest.
Attachments
DSW03.7z
(27.79 KiB) Downloaded 10 times

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Tristior
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Post by Tristior »

Reviewed.

Changelog:
- Cleaned dirty entries
- Spelling and grammar changes
- Changed some dialogue for flow
- Removed "I should..." from Journal entries
- Removed contractions from Morasdan's dialogue
- Removed extraneous filters
- Increased Mercantile and Speechcraft requirements
- Reduced the value of the carving, both in dialogue and on the item itself
- Reduced the value of the amulet
- Sorl's result script was broken and did not differentiate between skills, altered
- Morasdan's "look for a craftsman" entry looped and had no higher entries.
- Added a resolution to the quest if Morasdan is killed
- Added some items to Sorl's inventory
- Made Journal state 10 fire, made Journal state 15 finish the quest, and Journal state 20 restart it

Notes
- Scripts don't need "End [scriptname]" -- just "End" will do fine
- Make sure proper nouns like "Redguard" or "Reachman" are capitalised.
- Good job on keeping filters to a minimum
- Make sure that your dialogue and particularly Journal entries have a consistent tense
- Scripts require "_sc" in the name
Attachments
DSW03.rar
(32.61 KiB) Downloaded 8 times

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Texafornian
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Post by Texafornian »

Merged into DS section file.

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