Haimtír Quest: Ghoul Hunt [Texafornian]

Post progress on your claimed work
Post Reply
User avatar
Yeti
SHotN Jarl
Posts: 484
Joined: Mon Jan 05, 2015 11:38 pm

Haimtír Quest: Ghoul Hunt [Texafornian]

Post by Yeti » Fri Dec 22, 2017 12:40 am

[Credit to roerich for the original quest idea]

Ghoul hunt

Asking about latest rumors in Haimtír will get the following response:
Not long ago, a group of weird people came through here. An utterly unpleasant lot, clad in rags and stinking like corpses. After we found them scavenging through the ruins, Farkon and his men chased them away. He might know more, if you ask him.
Talking to Farkon to start a quest to investigate this strange group:

Farkon

weird people
Yes, we chased those wretches until they were off the mesa. You should've seen them run! Dirty thieves. There was something off about them, I tell ya.
player choice -> continue
Saw them crawling through the ruins, like beasts. Sent a shiver down my spine, when I saw one of them gnawing on a human bone! When we returned, we discovered they had snatched a bunch of valuables from around town.
player choice -> continue
You seem like a competent fellow. If you find these bastards, would you please make an end of them, and bring back the stolen goods? I'll make sure you get a fine reward.
player choice -> yes
Very good! We last saw the scum running to the western end of the mesa. Probably gone to hide in a cave. You can start there.
player choice -> no
Bah, you’re just as cowardly as the rest of the villagers. Be off with ya.
The weird people is a travelling cult of Namira worshipers, the Cult of the Smiling Ghoul. They travel around in the wake of war and famine to prey on the fallen and the weak. After being chased from the Briag Cnoss mesa, they have hidden in a location near Mirilstern.

The player can kill them and bring back the belongings to Haimtir. Talking to the head of the Karthwasten Imperial Cult, reporting the cult activity and that the player has dealt with them, will give the player a disposition increase as well as one reputation point.

Alternately, the player could bargain with the cult, performing some foul task for them in exchange for the goods they stole from Haimtír.

User avatar
Luxray
Cat Herder
Posts: 471
Joined: Mon Jan 05, 2015 7:11 pm
Location: South-West England

Re: Haimtír Quest: Ghoul Hunt

Post by Luxray » Mon Dec 25, 2017 11:46 pm

What kind of foul task would the Namirans want? Maybe to take care of a local necromancer who is stealing all the fresh bodies? Having to kill Rilor Draan in Karthwasten would be fun.
<roerich> woah it's hot in here
<Lord Berandas> it must be Summer.
<Infragris> #hell is meant as a spam and off topic channel. Doing a great job already

User avatar
roerich
Project Administrator
Posts: 1564
Joined: Sat Jan 03, 2015 3:10 pm
Location: Denmark

Re: Haimtír Quest: Ghoul Hunt

Post by roerich » Tue Dec 26, 2017 9:59 am

Good suggestion! If only we had any local crypts, it could be stealing the key to there. But taking care of a rival seems fair.

User avatar
roerich
Project Administrator
Posts: 1564
Joined: Sat Jan 03, 2015 3:10 pm
Location: Denmark

Re: Haimtír Quest: Ghoul Hunt

Post by roerich » Tue Dec 26, 2017 10:02 am

Alternatively, we could cut out the part about them having stolen something. The people in Haimtír might just want them gone, but the cult won't leave freely. So, either kill 'em all or perform some morally dubious task to make them leave.

User avatar
Texafornian
PT Modder
Posts: 47
Joined: Thu Sep 15, 2016 9:16 pm

Re: Haimtír Quest: Ghoul Hunt

Post by Texafornian » Thu Jan 18, 2018 2:40 am

Just seeking clarification here: The quest proposal suggests that the cult ran west, but Mirilstern is east of Haimtír. There are ruins, however, west of the village. There's even an unoccupied interior, Briagmar Mine, just a stone's throw away from them.
Quest Developer | PT, TR
CharGen Revamped: Expanded Lands | Alternate starts in PC, SHOTN, TR, and Solstheim

User avatar
roerich
Project Administrator
Posts: 1564
Joined: Sat Jan 03, 2015 3:10 pm
Location: Denmark

Re: Haimtír Quest: Ghoul Hunt

Post by roerich » Thu Jan 18, 2018 5:44 pm

tThe direction doesn't matter. That mine sounds like an ideal spot to put them in!

User avatar
Texafornian
PT Modder
Posts: 47
Joined: Thu Sep 15, 2016 9:16 pm

Re: Haimtír Quest: Ghoul Hunt

Post by Texafornian » Thu Jan 18, 2018 9:34 pm

I'd like to claim this while I wait for more feedback on my TG submission.

In addition to the ideas above, I'm envisioning an additional option where the player can inform Rilor Draan that he's wanted dead by the cult (if the player doesn't immediately kill them). Rilor would create something to take to the cult such as "proof" of his death and it'd wipe them out after the player leaves the cell/finishes the quest. If that's too long-winded or awkward to implement, I'd just go with the original quest ideas.
Quest Developer | PT, TR
CharGen Revamped: Expanded Lands | Alternate starts in PC, SHOTN, TR, and Solstheim

User avatar
roerich
Project Administrator
Posts: 1564
Joined: Sat Jan 03, 2015 3:10 pm
Location: Denmark

Re: Haimtír Quest: Ghoul Hunt [Texafornian]

Post by roerich » Sat Jan 27, 2018 6:27 pm

Grant!

I think we'd need a deeper explanation for the cult trying to kill Draan than just him being a necromancer. Maybe they have a shared past in Cyrodiil?

Post Reply

Return to “Claimed”

Who is online

Users browsing this forum: No registered users and 0 guests