Dragonstar: Crown barracks (Sky_iRe_Ds29) [Torlof]

View and discuss completed claims
Post Reply
User avatar
roerich
Cruel Warlord
Posts: 2166
Joined: Sat Jan 03, 2015 3:10 pm
Location: Denmark

Dragonstar: Crown barracks (Sky_iRe_Ds29) [Torlof]

Post by roerich »

Crown barracks.

T_Nor_FurnM + T_Imp_FurnSky

Location number 29 on this map:

Image

The exterior can be found here (use the latest file)
"I don't know if you are kidding but I 100% support a Big Mouth Billy Bass in PC"
- Taniquetil

Torlof
PT Modder
Posts: 170
Joined: Sun May 14, 2017 7:47 pm

Post by Torlof »

Claim.
Already made basic layout and added some stuff.
Can i add basement floor, btw? It's just that there's definite lack of space on first floor (armory is very tiny).
Attachments
Clean Sky_iRe_DS29.ESP
(9.12 KiB) Downloaded 146 times

User avatar
roerich
Cruel Warlord
Posts: 2166
Joined: Sat Jan 03, 2015 3:10 pm
Location: Denmark

Post by roerich »

Yes, that's fine

Grant!

Do note that you need to use T_Nor_FurnM + T_Imp_FurnSky for this. All weapon chests, door to armory etc. needs to be locked.
"I don't know if you are kidding but I 100% support a Big Mouth Billy Bass in PC"
- Taniquetil

User avatar
roerich
Cruel Warlord
Posts: 2166
Joined: Sat Jan 03, 2015 3:10 pm
Location: Denmark

Post by roerich »

I think it would make more sense to have the setup like this:
  • Upper floor:Mess hall in the large room open room upstairs, storage in the corner
  • Street level: Entrance hall and small training area in the large room, office of the local guard captain in the small room
  • Basement level: (can be a seperate cell) Sleeping quarters in one room, armory in another, storage in a third and small jail as well in a fourth room (see Karthwasten guard barracks interior for reference)
Hope it won't make too much extra work for you.
"I don't know if you are kidding but I 100% support a Big Mouth Billy Bass in PC"
- Taniquetil

Torlof
PT Modder
Posts: 170
Joined: Sun May 14, 2017 7:47 pm

Post by Torlof »

Completed first cell; second, that's under training yard, going to contain jail, small training area, armory and guard captain's room.
Pretty unusual entrance "hall" and first floor in general, so feedback would be appreciated.
(Changed the placement of windows on second floor, going to post screenshots with them, when the second cell will be completed.)
Attachments
Sky_iRe_DS29.ESP
(34.54 KiB) Downloaded 159 times
Last edited by Torlof on Fri Jun 09, 2017 7:00 pm, edited 1 time in total.

User avatar
roerich
Cruel Warlord
Posts: 2166
Joined: Sat Jan 03, 2015 3:10 pm
Location: Denmark

Post by roerich »

This is looking great.
"I don't know if you are kidding but I 100% support a Big Mouth Billy Bass in PC"
- Taniquetil

Yeti
Lead Dev
Posts: 546
Joined: Mon Jan 05, 2015 11:38 pm

Post by Yeti »

This needs to have its TR_Mainland dependency removed.

Torlof
PT Modder
Posts: 170
Joined: Sun May 14, 2017 7:47 pm

Post by Torlof »

Sorry. Removed it, updated the post.

Yeti
Lead Dev
Posts: 546
Joined: Mon Jan 05, 2015 11:38 pm

Post by Yeti »

No problem, Torlof. Thanks for updating it so quickly. Your work on the barracks looks great: concise in its size and full of detail. Overall, it's very encouraging to see speedy progress on Dragonstar's interiors so far.

Torlof
PT Modder
Posts: 170
Joined: Sun May 14, 2017 7:47 pm

Post by Torlof »

Second cell (that's under training yard) + small additions to the first one.
Upd.: fixed some stuff, changed armory a lil bit.
Attachments
Sky_iRe_DS29.ESP
(61.81 KiB) Downloaded 172 times

User avatar
roerich
Cruel Warlord
Posts: 2166
Joined: Sat Jan 03, 2015 3:10 pm
Location: Denmark

Post by roerich »

This is perfect. Great style and very skillfully done interior! These ints you guys are churning out are boding very well for Dragonstar's future.

You need to place some pillars in the corners, like this http://i.imgur.com/FNugPn7.png That's the only error I encountered during a quick view.
"I don't know if you are kidding but I 100% support a Big Mouth Billy Bass in PC"
- Taniquetil

Torlof
PT Modder
Posts: 170
Joined: Sun May 14, 2017 7:47 pm

Post by Torlof »

One more update: now with pillars in the corners and without bleeding lamp.
Attachments
Sky_iRe_DS29.ESP
(64.28 KiB) Downloaded 170 times
Last edited by Torlof on Wed Jun 14, 2017 11:31 pm, edited 1 time in total.

User avatar
roerich
Cruel Warlord
Posts: 2166
Joined: Sat Jan 03, 2015 3:10 pm
Location: Denmark

Post by roerich »

Is this ready for review?
"I don't know if you are kidding but I 100% support a Big Mouth Billy Bass in PC"
- Taniquetil

Torlof
PT Modder
Posts: 170
Joined: Sun May 14, 2017 7:47 pm

Post by Torlof »

Think so. Updated my previous post (found a couple of floating objects, ugh).
As i mentioned previously, made some small changes on the second floor, that need to reflected in the exterior:
Image
Image
Also, added custom book in the second cell, but it's probably a placeholder.

User avatar
roerich
Cruel Warlord
Posts: 2166
Joined: Sat Jan 03, 2015 3:10 pm
Location: Denmark

Post by roerich »

Merged with Section File (not reviewed)
"I don't know if you are kidding but I 100% support a Big Mouth Billy Bass in PC"
- Taniquetil

Post Reply

Return to “Completed”