Review
clean = yes
Sky_iRe_Ds26
illegal to sleep = yes
north marker = yes
- added corner pillar (x1)
- replaced T_Com_Furn_TrophWolfColovian_01 with bm_wolfhead_red
please don't use the Colovian versions of these, the vanilla ones matches the creatures found in the wild
- removed T_IngFood_Tomato_01 (x3)
not SHOTN appropriate
- removed T_SkyCom_Var_Sk3Thief
- removed T_Bk_DresSlaveTradeTR
- replaced T_Com_Var_BarrelTop_01 with T_Com_Var_BarrelSkyTop_01
- lowered T_IngFood_MeatChickenRoast_01 (fleeting)
Sky_iRe_Ds26b
fixed the weird issue by copy-pasting entire cell to a new cell. i've encountered this error before, and it only seems to affect the particular cell. i can't recall how it's been solved earlier.
illegal to sleep = yes
north marker = yes
- removed T_Imp_Furn_Incense_01_64
the rarity of this in SHOTN claims taken into account, i think it should be saved for more fitting interiors, like temples
- locked T_SkyNor_Furn_Ch3G150
- locked T_SkyNor_FurnM_Cl1CltEp
- locked T_SkyNor_Furn_Ch3G030
- added T_Rga_SetReach_I_TilePillar_04
should ideally be used in most corners, but here the bottom wall trim was caspering, so it was extra bad
Both interiors are very good, and especially the creativity in the burglarised apartment is great. I particularly enjoyed the tipped over potted plant and the bookshelf with the cutlery sliding down.
Added to Dragonstar main file (
viewtopic.php?f=124&t=331&p=10205#p10205)