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The Reach: Cavern (Sky_iRe_DH25)[Reviewed]

Posted: Wed Sep 07, 2016 10:22 am
by Scamp
This was suggested as some kind of prison for villagers that have been contracted with Lycanthropy (wereboars). The place where these infected people are would be well-locked in the deeper parts of the cave. (credit: worsas ;) )

Cell: -118,14
Exterior file: http://www.project-tamriel.com/viewtopi ... =125&t=658

[hsimg=]http://i.imgur.com/lf48BPf.png[/hsimg]

Re: The Reach: Cavern (Sky_iRe_DH25)

Posted: Sat Apr 29, 2017 7:43 am
by worsas
I claim this. I'm already about 60% done.

Re: The Reach: Cavern (Sky_iRe_DH25)

Posted: Sat Apr 29, 2017 9:26 pm
by worsas
done.

Re: The Reach: Cavern (Sky_iRe_DH25)

Posted: Mon Aug 20, 2018 3:20 am
by MinerMan60101
Reviewing!

Re: The Reach: Cavern (Sky_iRe_DH25)

Posted: Mon Aug 20, 2018 10:26 pm
by MinerMan60101
Clean: Yes
Northmarker: Set, correctly!
Lighting: Good

Floaters:
light_com_lantern_01_Off - those lights again!
T_Rea_Drink_LiquorAeli_01 - bled a bit, round/point bottom

Bleeders:
T_Com_Var_BarrelWater_01
misc_com_redware_bowl - this is okay to use here, right?

Other:
Removed water, unecessary as it is below all of the statics.
Added two in_lava_blacksquares.

This was one of the few ints I was interested in when I first came to PT, but I'm glad I chose the other cave because this one is perfect for what it should do.

Re: The Reach: Cavern (Sky_iRe_DH25)[Reviewed]

Posted: Sun Dec 09, 2018 5:58 pm
by MinerMan60101
Merged into Dragonstar Section, not NPCed pathgridded etc.