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The Reach: House (Sky_iRe_DH22)[Reviewed]

Posted: Wed Sep 07, 2016 10:15 am
by Scamp
Reachman commoner. Sometimes helps chopping wood if needed, stacking any leftovers outside of his hut.

Number on claim map: 5
Cell: -118,13
Exterior file: ... =125&t=658


Re: The Reach: House (Sky_iRe_DH22)

Posted: Mon May 01, 2017 11:36 pm
by Trey303
I'd like to claim this.

Re: The Reach: House (Sky_iRe_DH22)

Posted: Tue May 02, 2017 5:58 am
by roerich
Grant! Make sure to check out some reference Reachmen interiors. Also please refrain from using crates and barrels here, baskets, sacks and Reachman wicker chests are best.

Re: The Reach: House (Sky_iRe_DH22)

Posted: Sun May 07, 2017 8:20 pm
by Trey303
Here you go! This is my first claim, so a harsh review and as much feedback as possible would be greatly appreciated so I can do better on future ones. Thanks! (Edit: Fixed a couple of things)

Re: The Reach: House (Sky_iRe_DH22)

Posted: Sat May 13, 2017 8:59 pm
by berry
Hey, I missed your completion of this! I'm not a reviewer (so take this feedback with a grain of salt, please), but I think it's looking very good, near perfect honestly, that's the vibe we are aiming for with the Reachmen definitely. The only real error is floating T_Nor_Var_Basket_01 I believe after quick glimpse.

Generally speaking since the floor here is dirt, I believe all objects - especialy heavy ones, like the bed, halberd, chests or wood furniture - should be much more "sunken" in the floor. With soft floor things look better if they slightly bleed, actually.

Welcome to the project, btw! :)

Re: The Reach: House (Sky_iRe_DH22)

Posted: Sun May 14, 2017 11:37 am
by worsas
Is this claim complete? Then it should be moved to reviewing.

Re: The Reach: House (Sky_iRe_DH22)

Posted: Mon May 15, 2017 5:22 pm
by Trey303
Only an admin can move it, right worsas? Or is there something I am supposed to do to move it? Anyways, I have sunken heavy objects and fixed the basket as berry suggested and adjusted the angle to make its north work for its exterior. Thanks by the way, berry! :D

Re: The Reach: House (Sky_iRe_DH22)

Posted: Sun Jan 20, 2019 11:39 pm
by MinerMan60101

Re: The Reach: House (Sky_iRe_DH22)

Posted: Mon Jan 21, 2019 1:01 am
by MinerMan60101
Clean: Yes
Northmarker: Good
Lighting: Good
Illegal to Sleep Here: Set

T_SkyCom_Var_Sk2Fur - resting on a point and the bag. Made both points touch the ground

T_SkyRea_Furn_Ch1Clt - bleeding into ground
T_IngFood_MeatHam_01 - bleeding though sack

Added in_lava_blacksquares
furn_de_ex_stool_02 - Deleted

Re: The Reach: House (Sky_iRe_DH22)[Reviewed]

Posted: Sun Feb 03, 2019 5:41 pm
by MinerMan60101
Merged with Dragonstar Section File.