The Reach: House (Sky_iRe_DH22)[Reviewed]

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Scamp
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The Reach: House (Sky_iRe_DH22)[Reviewed]

Post by Scamp » Wed Sep 07, 2016 10:15 am

Reachman commoner. Sometimes helps chopping wood if needed, stacking any leftovers outside of his hut.

Number on claim map: 5
Cell: -118,13
Exterior file: http://www.project-tamriel.com/viewtopi ... =125&t=658

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Trey303
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Post by Trey303 » Mon May 01, 2017 11:36 pm

I'd like to claim this.

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roerich
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Post by roerich » Tue May 02, 2017 5:58 am

Grant! Make sure to check out some reference Reachmen interiors. Also please refrain from using crates and barrels here, baskets, sacks and Reachman wicker chests are best.

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Post by Trey303 » Sun May 07, 2017 8:20 pm

Here you go! This is my first claim, so a harsh review and as much feedback as possible would be greatly appreciated so I can do better on future ones. Thanks! (Edit: Fixed a couple of things)
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Sky_iRE_DH22.ESP
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berry
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Post by berry » Sat May 13, 2017 8:59 pm

Hey, I missed your completion of this! I'm not a reviewer (so take this feedback with a grain of salt, please), but I think it's looking very good, near perfect honestly, that's the vibe we are aiming for with the Reachmen definitely. The only real error is floating T_Nor_Var_Basket_01 I believe after quick glimpse.

Generally speaking since the floor here is dirt, I believe all objects - especialy heavy ones, like the bed, halberd, chests or wood furniture - should be much more "sunken" in the floor. With soft floor things look better if they slightly bleed, actually.

Welcome to the project, btw! :)

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worsas
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Post by worsas » Sun May 14, 2017 11:37 am

Is this claim complete? Then it should be moved to reviewing.

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Post by Trey303 » Mon May 15, 2017 5:22 pm

Only an admin can move it, right worsas? Or is there something I am supposed to do to move it? Anyways, I have sunken heavy objects and fixed the basket as berry suggested and adjusted the angle to make its north work for its exterior. Thanks by the way, berry! :D
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Sky_iRE_DH22.ESP
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MinerMan60101
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Post by MinerMan60101 » Sun Jan 20, 2019 11:39 pm

Reviewing
Interior and Exterior Developer | PT, TR
How games deal with alt-tabbing
OpenMW: That's cool i can wait for hours with literally zero problems.
Bethesda games: BFHAFSVCKEJVHVEVVBV!UYRFQ#G&RIUVTY@oyrF(GFBIHRWF(BFHC@(HFB(8g6\ [CRASH]

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MinerMan60101
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Post by MinerMan60101 » Mon Jan 21, 2019 1:01 am

Clean: Yes
Northmarker: Good
Lighting: Good
Illegal to Sleep Here: Set

Floaters:
T_SkyCom_Var_Sk2Fur - resting on a point and the bag. Made both points touch the ground
T_SkyNor_Var_Bs1Honey
T_Nor_Basket_01

Bleeders:
T_SkyRea_Furn_Ch1Clt - bleeding into ground
T_IngFood_MeatHam_01 - bleeding though sack

Other:
Added in_lava_blacksquares
furn_de_ex_stool_02 - Deleted
Attachments
Sky_iRe_DH22.ESP
(5.4 KiB) Downloaded 26 times
Interior and Exterior Developer | PT, TR
How games deal with alt-tabbing
OpenMW: That's cool i can wait for hours with literally zero problems.
Bethesda games: BFHAFSVCKEJVHVEVVBV!UYRFQ#G&RIUVTY@oyrF(GFBIHRWF(BFHC@(HFB(8g6\ [CRASH]

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MinerMan60101
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Post by MinerMan60101 » Sun Feb 03, 2019 5:41 pm

Merged with Dragonstar Section File.
Interior and Exterior Developer | PT, TR
How games deal with alt-tabbing
OpenMW: That's cool i can wait for hours with literally zero problems.
Bethesda games: BFHAFSVCKEJVHVEVVBV!UYRFQ#G&RIUVTY@oyrF(GFBIHRWF(BFHC@(HFB(8g6\ [CRASH]

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