A hideout used by Redguard insurgents in Dragonstar West, as a safehouse from both Nordic spies and assassins as well as the guards, who operate by Imperial law. Can be a mix of Rga and cave set, but can also be exclusively Rga. Remember that it's underground.
Doesn't need to be overly large, but can include the following: meeting room, sleeping/living quarters, training facilitiesa, possibly a prison cell.
T_Nor_FurnM & T_Imp_FurnSky or T_Nor_FurnP
The entrace is located in a new storage int included in the latest file here. Cell name is "Dragonstar West, storage"
Dragonstar: Sogat Dur-Gada Hideout (Sky_iRe_Ds99) [Tristior][Reviewed]
Dragonstar: Sogat Dur-Gada Hideout (Sky_iRe_Ds99) [Tristior][Reviewed]
"I don't know if you are kidding but I 100% support a Big Mouth Billy Bass in PC"
- Taniquetil
- Taniquetil
Claim? I got Rga nostalgia feels.
Grant!
"I don't know if you are kidding but I 100% support a Big Mouth Billy Bass in PC"
- Taniquetil
- Taniquetil
I won't say this is ready for review yet, but it is ready for a bit of feedback.
- Attachments
-
- Sky_iRe_Ds99.ESP
- (23.84 KiB) Downloaded 134 times
Done! Ready for review.
- Attachments
-
- Sky_iRe_Ds99.ESP
- (26.46 KiB) Downloaded 120 times
- MinerMan60101
- PT Modder
- Posts: 426
- Joined: Sun Jan 29, 2017 4:55 pm
- Location: California
Reviewing! This int is smaller than I was expecting.
Interior and Exterior Developer | PT, TR
How games deal with alt-tabbing
OpenMW: That's cool i can wait for hours with literally zero problems.
Bethesda games: WF(BFHC@(HFB(8g6\ [CRASH]
MGE XE: Ha I guess you don't like distant land then [CRASH]
How games deal with alt-tabbing
OpenMW: That's cool i can wait for hours with literally zero problems.
Bethesda games: WF(BFHC@(HFB(8g6\ [CRASH]
MGE XE: Ha I guess you don't like distant land then [CRASH]
- MinerMan60101
- PT Modder
- Posts: 426
- Joined: Sun Jan 29, 2017 4:55 pm
- Location: California
Clean: Yes
Northmarker: Set, correctly
Lighting: Good
Illegal to Sleep Here: Set
Floaters:
T_SkyNor_Furn_Ch1Kitchen
Bleeders:
T_Nor_Var_LanternStat_01 x3 - remember, you have to use 0.1 movement speed for lights that won't just 'f'
Other:
Two square room - moved the walls with the secret one inward to prevent flickering
Sealed up some cracks in the cave entrance
T_Rga_SetReach_DoorGrateDblR_01 - made these two open in the same direction
A great little hideout.
Northmarker: Set, correctly
Lighting: Good
Illegal to Sleep Here: Set
Floaters:
T_SkyNor_Furn_Ch1Kitchen
Bleeders:
T_Nor_Var_LanternStat_01 x3 - remember, you have to use 0.1 movement speed for lights that won't just 'f'
Other:
Two square room - moved the walls with the secret one inward to prevent flickering
Sealed up some cracks in the cave entrance
T_Rga_SetReach_DoorGrateDblR_01 - made these two open in the same direction
A great little hideout.
- Attachments
-
- Sky_iRe_Ds99.ESP
- (26.89 KiB) Downloaded 124 times
Interior and Exterior Developer | PT, TR
How games deal with alt-tabbing
OpenMW: That's cool i can wait for hours with literally zero problems.
Bethesda games: WF(BFHC@(HFB(8g6\ [CRASH]
MGE XE: Ha I guess you don't like distant land then [CRASH]
How games deal with alt-tabbing
OpenMW: That's cool i can wait for hours with literally zero problems.
Bethesda games: WF(BFHC@(HFB(8g6\ [CRASH]
MGE XE: Ha I guess you don't like distant land then [CRASH]
- MinerMan60101
- PT Modder
- Posts: 426
- Joined: Sun Jan 29, 2017 4:55 pm
- Location: California
Merged with Dragonstar Section File. Capitalized "Dragonstar West, storage"
Interior and Exterior Developer | PT, TR
How games deal with alt-tabbing
OpenMW: That's cool i can wait for hours with literally zero problems.
Bethesda games: WF(BFHC@(HFB(8g6\ [CRASH]
MGE XE: Ha I guess you don't like distant land then [CRASH]
How games deal with alt-tabbing
OpenMW: That's cool i can wait for hours with literally zero problems.
Bethesda games: WF(BFHC@(HFB(8g6\ [CRASH]
MGE XE: Ha I guess you don't like distant land then [CRASH]