The Reach: Ancient Nord Fortress (Sky_iRe_DH38)
The Reach: Ancient Nord Fortress (Sky_iRe_DH38)
An ancient nord fortress with three entrances. To be found at -109, 16 in Sky_Main.
To create this interior, use a mixture of Barrow- and DngBarrowFort - exterior objects.
To create this interior, use a mixture of Barrow- and DngBarrowFort - exterior objects.
- MinerMan60101
- PT Modder
- Posts: 426
- Joined: Sun Jan 29, 2017 4:55 pm
- Location: California
Claiming! This should be quite fun. I'll be sure to look at other barrows.
Interior and Exterior Developer | PT, TR
How games deal with alt-tabbing
OpenMW: That's cool i can wait for hours with literally zero problems.
Bethesda games: WF(BFHC@(HFB(8g6\ [CRASH]
MGE XE: Ha I guess you don't like distant land then [CRASH]
How games deal with alt-tabbing
OpenMW: That's cool i can wait for hours with literally zero problems.
Bethesda games: WF(BFHC@(HFB(8g6\ [CRASH]
MGE XE: Ha I guess you don't like distant land then [CRASH]
Grant! You'll have to remember that since this isn't a barrow int, it should be different from barrows in both design and loot. You'll have to "makeshift" a lot of the interior shell using fort and ext pieces from the barrow set, and remember that it once had a military function. Perhaps of a local warlord or a forgotten petty-king. Have fun!
"I don't know if you are kidding but I 100% support a Big Mouth Billy Bass in PC"
- Taniquetil
- Taniquetil
- MinerMan60101
- PT Modder
- Posts: 426
- Joined: Sun Jan 29, 2017 4:55 pm
- Location: California
Here's a basic shell. The work of a few hours of makeshifting the hell out of these pieces...
- Attachments
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- Sky_iRe_DH38_MinerMan60101.ESP
- (34.5 KiB) Downloaded 154 times
Interior and Exterior Developer | PT, TR
How games deal with alt-tabbing
OpenMW: That's cool i can wait for hours with literally zero problems.
Bethesda games: WF(BFHC@(HFB(8g6\ [CRASH]
MGE XE: Ha I guess you don't like distant land then [CRASH]
How games deal with alt-tabbing
OpenMW: That's cool i can wait for hours with literally zero problems.
Bethesda games: WF(BFHC@(HFB(8g6\ [CRASH]
MGE XE: Ha I guess you don't like distant land then [CRASH]
- MinerMan60101
- PT Modder
- Posts: 426
- Joined: Sun Jan 29, 2017 4:55 pm
- Location: California
And here's another update with the int being more populated with structure.
- Attachments
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- Sky_iRe_DH38_MinerMan60101.ESP
- (42.67 KiB) Downloaded 143 times
Interior and Exterior Developer | PT, TR
How games deal with alt-tabbing
OpenMW: That's cool i can wait for hours with literally zero problems.
Bethesda games: WF(BFHC@(HFB(8g6\ [CRASH]
MGE XE: Ha I guess you don't like distant land then [CRASH]
How games deal with alt-tabbing
OpenMW: That's cool i can wait for hours with literally zero problems.
Bethesda games: WF(BFHC@(HFB(8g6\ [CRASH]
MGE XE: Ha I guess you don't like distant land then [CRASH]
- MinerMan60101
- PT Modder
- Posts: 426
- Joined: Sun Jan 29, 2017 4:55 pm
- Location: California
Yet another update. This time I started putting in Bandit clutter.
- Attachments
-
- Sky_iRe_DH38_MinerMan60101.ESP
- (50.42 KiB) Downloaded 149 times
Interior and Exterior Developer | PT, TR
How games deal with alt-tabbing
OpenMW: That's cool i can wait for hours with literally zero problems.
Bethesda games: WF(BFHC@(HFB(8g6\ [CRASH]
MGE XE: Ha I guess you don't like distant land then [CRASH]
How games deal with alt-tabbing
OpenMW: That's cool i can wait for hours with literally zero problems.
Bethesda games: WF(BFHC@(HFB(8g6\ [CRASH]
MGE XE: Ha I guess you don't like distant land then [CRASH]
- MinerMan60101
- PT Modder
- Posts: 426
- Joined: Sun Jan 29, 2017 4:55 pm
- Location: California
More update. This thing is either finished or very close to it.
- Attachments
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- Sky_iRe_DH38_MinerMan60101.ESP
- (53.4 KiB) Downloaded 137 times
Interior and Exterior Developer | PT, TR
How games deal with alt-tabbing
OpenMW: That's cool i can wait for hours with literally zero problems.
Bethesda games: WF(BFHC@(HFB(8g6\ [CRASH]
MGE XE: Ha I guess you don't like distant land then [CRASH]
How games deal with alt-tabbing
OpenMW: That's cool i can wait for hours with literally zero problems.
Bethesda games: WF(BFHC@(HFB(8g6\ [CRASH]
MGE XE: Ha I guess you don't like distant land then [CRASH]
- MinerMan60101
- PT Modder
- Posts: 426
- Joined: Sun Jan 29, 2017 4:55 pm
- Location: California
Implemented Tristior's suggestions on Discord, I'm calling this finished and ready for review. (If nobody finds anything obvious I need to change)
- Attachments
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- Sky_iRe_DH38_MinerMan60101.ESP
- (57.03 KiB) Downloaded 144 times
Last edited by MinerMan60101 on Sun Apr 22, 2018 3:22 pm, edited 1 time in total.
Interior and Exterior Developer | PT, TR
How games deal with alt-tabbing
OpenMW: That's cool i can wait for hours with literally zero problems.
Bethesda games: WF(BFHC@(HFB(8g6\ [CRASH]
MGE XE: Ha I guess you don't like distant land then [CRASH]
How games deal with alt-tabbing
OpenMW: That's cool i can wait for hours with literally zero problems.
Bethesda games: WF(BFHC@(HFB(8g6\ [CRASH]
MGE XE: Ha I guess you don't like distant land then [CRASH]
Moved to reviewing.
- Fürst Thal
- PT Modder
- Posts: 185
- Joined: Mon Jan 29, 2018 1:46 pm
Im gonna review this.
- Fürst Thal
- PT Modder
- Posts: 185
- Joined: Mon Jan 29, 2018 1:46 pm
Note: This is not finished yet.
Clean: Yes
Lightning: Good
Northmarker: Havent yet checked.
Floaters:
T_Nor_WoodenFork_02a: Floated. Floats by default so watch out.
T_Nor_WoodenFork_02b: Floated.
T_Nor_WoodenKnife_02b: Floated.
Bleeders:
T_SkyCom_Var_Sk5Msc2: Was sunken a bit too hard into the ground for me.
T_Nor_Furn_Candlestand01_128: Bleeded.
T_SkyCom_Var_Cr1Band5: Bleeded.
Giving this back to minermann to fix the knifes, forks and armor parts.
Clean: Yes
Lightning: Good
Northmarker: Havent yet checked.
Floaters:
T_Nor_WoodenFork_02a: Floated. Floats by default so watch out.
T_Nor_WoodenFork_02b: Floated.
T_Nor_WoodenKnife_02b: Floated.
Bleeders:
T_SkyCom_Var_Sk5Msc2: Was sunken a bit too hard into the ground for me.
T_Nor_Furn_Candlestand01_128: Bleeded.
T_SkyCom_Var_Cr1Band5: Bleeded.
Giving this back to minermann to fix the knifes, forks and armor parts.
- Attachments
-
- Sky_iRe_DH38_MinerMan60101.ESP
- (57.03 KiB) Downloaded 134 times
- MinerMan60101
- PT Modder
- Posts: 426
- Joined: Sun Jan 29, 2017 4:55 pm
- Location: California
There wasn't much to fix, just the rest of the forks knives, a bracer, and two gauntlets. I also took this opportunity to have one of each bracer instead of two lefts.
Also placed a NorthMarker
Also placed a NorthMarker
- Attachments
-
- Sky_iRe_DH38_MinerMan60101.ESP
- (57.09 KiB) Downloaded 130 times
Interior and Exterior Developer | PT, TR
How games deal with alt-tabbing
OpenMW: That's cool i can wait for hours with literally zero problems.
Bethesda games: WF(BFHC@(HFB(8g6\ [CRASH]
MGE XE: Ha I guess you don't like distant land then [CRASH]
How games deal with alt-tabbing
OpenMW: That's cool i can wait for hours with literally zero problems.
Bethesda games: WF(BFHC@(HFB(8g6\ [CRASH]
MGE XE: Ha I guess you don't like distant land then [CRASH]
- Iskuss1418
- PT Reviewer
- Posts: 221
- Joined: Tue Nov 29, 2016 1:57 am
- Iskuss1418
- PT Reviewer
- Posts: 221
- Joined: Tue Nov 29, 2016 1:57 am
Merged. Can this be moved to Completed please?