The Reach: Ancient Nord Fortress (Sky_iRe_DH38)

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worsas
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The Reach: Ancient Nord Fortress (Sky_iRe_DH38)

Post by worsas »

An ancient nord fortress with three entrances. To be found at -109, 16 in Sky_Main.

To create this interior, use a mixture of Barrow- and DngBarrowFort - exterior objects.
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ancient_nord_fortress.jpg

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MinerMan60101
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Post by MinerMan60101 »

Claiming! This should be quite fun. I'll be sure to look at other barrows.
Interior and Exterior Developer | PT, TR
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roerich
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Post by roerich »

Grant! You'll have to remember that since this isn't a barrow int, it should be different from barrows in both design and loot. You'll have to "makeshift" a lot of the interior shell using fort and ext pieces from the barrow set, and remember that it once had a military function. Perhaps of a local warlord or a forgotten petty-king. Have fun!
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MinerMan60101
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Post by MinerMan60101 »

Here's a basic shell. The work of a few hours of makeshifting the hell out of these pieces...
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Sky_iRe_DH38_MinerMan60101.ESP
(34.5 KiB) Downloaded 149 times
Interior and Exterior Developer | PT, TR
How games deal with alt-tabbing
OpenMW: That's cool i can wait for hours with literally zero problems.
Bethesda games: WF(BFHC@(HFB(8g6\ [CRASH]
MGE XE: Ha I guess you don't like distant land then [CRASH]

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MinerMan60101
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Post by MinerMan60101 »

And here's another update with the int being more populated with structure.
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Sky_iRe_DH38_MinerMan60101.ESP
(42.67 KiB) Downloaded 137 times
Interior and Exterior Developer | PT, TR
How games deal with alt-tabbing
OpenMW: That's cool i can wait for hours with literally zero problems.
Bethesda games: WF(BFHC@(HFB(8g6\ [CRASH]
MGE XE: Ha I guess you don't like distant land then [CRASH]

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MinerMan60101
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Post by MinerMan60101 »

Yet another update. This time I started putting in Bandit clutter.
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Sky_iRe_DH38_MinerMan60101.ESP
(50.42 KiB) Downloaded 142 times
Interior and Exterior Developer | PT, TR
How games deal with alt-tabbing
OpenMW: That's cool i can wait for hours with literally zero problems.
Bethesda games: WF(BFHC@(HFB(8g6\ [CRASH]
MGE XE: Ha I guess you don't like distant land then [CRASH]

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MinerMan60101
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Post by MinerMan60101 »

More update. This thing is either finished or very close to it.
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Sky_iRe_DH38_MinerMan60101.ESP
(53.4 KiB) Downloaded 132 times
Interior and Exterior Developer | PT, TR
How games deal with alt-tabbing
OpenMW: That's cool i can wait for hours with literally zero problems.
Bethesda games: WF(BFHC@(HFB(8g6\ [CRASH]
MGE XE: Ha I guess you don't like distant land then [CRASH]

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MinerMan60101
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Post by MinerMan60101 »

Implemented Tristior's suggestions on Discord, I'm calling this finished and ready for review. (If nobody finds anything obvious I need to change)
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Sky_iRe_DH38_MinerMan60101.ESP
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Last edited by MinerMan60101 on Sun Apr 22, 2018 3:22 pm, edited 1 time in total.
Interior and Exterior Developer | PT, TR
How games deal with alt-tabbing
OpenMW: That's cool i can wait for hours with literally zero problems.
Bethesda games: WF(BFHC@(HFB(8g6\ [CRASH]
MGE XE: Ha I guess you don't like distant land then [CRASH]

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worsas
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Post by worsas »

Moved to reviewing.

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Fürst Thal
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Post by Fürst Thal »

Im gonna review this.

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Fürst Thal
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Post by Fürst Thal »

Note: This is not finished yet.

Clean: Yes
Lightning: Good
Northmarker: Havent yet checked.

Floaters:

T_Nor_WoodenFork_02a: Floated. Floats by default so watch out.
T_Nor_WoodenFork_02b: Floated.
T_Nor_WoodenKnife_02b: Floated.

Bleeders:

T_SkyCom_Var_Sk5Msc2: Was sunken a bit too hard into the ground for me.
T_Nor_Furn_Candlestand01_128: Bleeded.
T_SkyCom_Var_Cr1Band5: Bleeded.


Giving this back to minermann to fix the knifes, forks and armor parts.
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Sky_iRe_DH38_MinerMan60101.ESP
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MinerMan60101
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Post by MinerMan60101 »

There wasn't much to fix, just the rest of the forks knives, a bracer, and two gauntlets. I also took this opportunity to have one of each bracer instead of two lefts.

Also placed a NorthMarker
Attachments
Sky_iRe_DH38_MinerMan60101.ESP
(57.09 KiB) Downloaded 127 times
Interior and Exterior Developer | PT, TR
How games deal with alt-tabbing
OpenMW: That's cool i can wait for hours with literally zero problems.
Bethesda games: WF(BFHC@(HFB(8g6\ [CRASH]
MGE XE: Ha I guess you don't like distant land then [CRASH]

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Iskuss1418
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Post by Iskuss1418 »

Merging.

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Iskuss1418
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Post by Iskuss1418 »

Merged. Can this be moved to Completed please?

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