Dragonstar: General trader (Sky_iRe_Ds11) [Moritius]

View and discuss completed claims
Post Reply
User avatar
roerich
Cruel Warlord
Posts: 2166
Joined: Sat Jan 03, 2015 3:10 pm
Location: Denmark

Dragonstar: General trader (Sky_iRe_Ds11) [Moritius]

Post by roerich »

Imperial general trader.

Use t_imp_furnsky and t_nor_furnM.

Location number 11 on this map:

Image

The exterior can be found here (use the latest file)
"I don't know if you are kidding but I 100% support a Big Mouth Billy Bass in PC"
- Taniquetil

User avatar
Moritius
PT Modder
Posts: 224
Joined: Sat Aug 08, 2015 3:30 pm
Location: Poland

Post by Moritius »

Wanna claim since Dragonstar is almost finished :D.
<ThomasRuz> A cleansing potion, with a nasty side-effect
<rotouns> Drain Spear 50 / 3600s
<ThomasRuz> We shall call it... the potion of impotency!

User avatar
Scamp
Lesser Daedra
Posts: 465
Joined: Sat Jan 03, 2015 2:51 pm
Location: Kilkreath Mountains
Contact:

Post by Scamp »

Hugh Grant!

User avatar
Moritius
PT Modder
Posts: 224
Joined: Sat Aug 08, 2015 3:30 pm
Location: Poland

Post by Moritius »

Guess what? I think it's finished ;].

Edit///Quick fix since I accidentally left some contamination in the file. Side note, I've made path grid since i'm doing it in every interior (unless I forget somehow).
Attachments
Sky_iRe_Ds11_Moritius01.ESP
(20.2 KiB) Downloaded 133 times
<ThomasRuz> A cleansing potion, with a nasty side-effect
<rotouns> Drain Spear 50 / 3600s
<ThomasRuz> We shall call it... the potion of impotency!

User avatar
roerich
Cruel Warlord
Posts: 2166
Joined: Sat Jan 03, 2015 3:10 pm
Location: Denmark

Post by roerich »

Quick and dirty review:
Illegal to sleep = yes
Northmarker = yes

- lowered T_Nor_FurnM_Bookshelf_01 (floating)
- removed de_glass (no _de)
- changed some tapestries and rug
- added corner pillars where missing
- removed T_Nor_Sabrecat_Helm_01 since the smith across the street sells it too, and it removes the novelty
- added more wares
- removed a few of the T_Nor_Furn_Candlestand01_128
- moved T_Rga_SetReach_I_TilePillar_02 (caspering)
- tried to solve a problematic T_Rga_SetReach_I_TileTrim situation... Ended up just moving the trims out far enough from the wall to avoid caspering pillars
- misc changes

Great interior, but had some issues with both the rga set setup and some stylistic choices (a lot of different rug and tapestry styles mixed, nord tapestries and lights in a more imperial interior etc.)

Merged with Section File.
"I don't know if you are kidding but I 100% support a Big Mouth Billy Bass in PC"
- Taniquetil

Post Reply

Return to “Completed”