Dragonstar: General trader (Sky_iRe_Ds11) [Moritius]

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roerich
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Dragonstar: General trader (Sky_iRe_Ds11) [Moritius]

Post by roerich » Sat Nov 04, 2017 4:06 pm

Imperial general trader.

Use t_imp_furnsky and t_nor_furnM.

Location number 11 on this map:

Image

The exterior can be found here (use the latest file)

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Moritius
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Re: Dragonstar: General trader (Sky_iRe_Ds11)

Post by Moritius » Sun Nov 19, 2017 8:12 pm

Wanna claim since Dragonstar is almost finished :D.
<ThomasRuz> A cleansing potion, with a nasty side-effect
<rotouns> Drain Spear 50 / 3600s
<ThomasRuz> We shall call it... the potion of impotency!

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Re: Dragonstar: General trader (Sky_iRe_Ds11)

Post by Scamp » Sun Nov 19, 2017 8:13 pm

Hugh Grant!

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Moritius
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Re: Dragonstar: General trader (Sky_iRe_Ds11) [Moritius]

Post by Moritius » Sun Nov 26, 2017 7:05 pm

Guess what? I think it's finished ;].

Edit///Quick fix since I accidentally left some contamination in the file. Side note, I've made path grid since i'm doing it in every interior (unless I forget somehow).
Attachments
Sky_iRe_Ds11_Moritius01.ESP
(20.2 KiB) Downloaded 9 times
<ThomasRuz> A cleansing potion, with a nasty side-effect
<rotouns> Drain Spear 50 / 3600s
<ThomasRuz> We shall call it... the potion of impotency!

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roerich
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Posts: 1679
Joined: Sat Jan 03, 2015 3:10 pm
Location: Denmark

Re: Dragonstar: General trader (Sky_iRe_Ds11) [Moritius]

Post by roerich » Sun Jan 28, 2018 1:41 pm

Quick and dirty review:
Illegal to sleep = yes
Northmarker = yes

- lowered T_Nor_FurnM_Bookshelf_01 (floating)
- removed de_glass (no _de)
- changed some tapestries and rug
- added corner pillars where missing
- removed T_Nor_Sabrecat_Helm_01 since the smith across the street sells it too, and it removes the novelty
- added more wares
- removed a few of the T_Nor_Furn_Candlestand01_128
- moved T_Rga_SetReach_I_TilePillar_02 (caspering)
- tried to solve a problematic T_Rga_SetReach_I_TileTrim situation... Ended up just moving the trims out far enough from the wall to avoid caspering pillars
- misc changes

Great interior, but had some issues with both the rga set setup and some stylistic choices (a lot of different rug and tapestry styles mixed, nord tapestries and lights in a more imperial interior etc.)

Merged with Section File.

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