Dragonstar: House (Sky_iRe_Ds12) [Tristior]

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roerich
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Dragonstar: House (Sky_iRe_Ds12) [Tristior]

Post by roerich »

Home to a Nord commoner family.

Use t_imp_furnsky and t_nor_furnM.

Location number 12 on this map:

Image

The exterior can be found here (use the latest file)
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ClownApocalypse
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Post by ClownApocalypse »

I will start working on this.

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roerich
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Post by roerich »

Very good! Grant.

This should be one floor with a basement.
"I don't know if you are kidding but I 100% support a Big Mouth Billy Bass in PC"
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ClownApocalypse
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Post by ClownApocalypse »

First time with this tile set if you could check it for me, thx.
Sky_iRe_Ds12_Shell.ESP
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Luxray
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Post by Luxray »

Looks good but on the far wall where you are overlapping pillars in the wall, instead use T_Rga_SetReach_I_TileTrim_01s rather than 02s, as they come with the 'middle' bit of pillar to make a seamless transition between the upper and lower walls.

Otherwise looks great, well done for remembering to add the corner pillars.
<roerich> woah it's hot in here
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ClownApocalypse
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Post by ClownApocalypse »

Using that tile trim keeps the upper and lower levels in the right place, it revealed that the basement skirting boards had been hidden when i moved the walls up to meet the tiletrim_01s beam connector. The example rga build in data doesn't have the corner pieces but another example i looked at luckily did :)

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Luxray
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Post by Luxray »

Please check my attached file, it will show you how to use these transition trim pieces effectively.
You will need to move your basement up 2 clicks on the gridsnap
Sky_iRe_Ds12_Shell.ESP
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<roerich> woah it's hot in here
<Lord Berandas> it must be Summer.
<Infragris> #hell is meant as a spam and off topic channel. Doing a great job already

ClownApocalypse
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Post by ClownApocalypse »

Sorry my last message was a bit convoluted what I mean to say is I used the piece you suggested and it made everything fit perfectly :)

ClownApocalypse
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Post by ClownApocalypse »

But thank you for taking the time to make the example.

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Luxray
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Post by Luxray »

Ah sorry, thought you meant that you had just left it B) Oh well, nothing to worry about then! Keep up the good work!
<roerich> woah it's hot in here
<Lord Berandas> it must be Summer.
<Infragris> #hell is meant as a spam and off topic channel. Doing a great job already

ClownApocalypse
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Post by ClownApocalypse »

So sorry but I must abandon this claim and withdraw from the project

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roerich
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Post by roerich »

Sorry to hear that! Hope all is well. Do you have a WIP file?
"I don't know if you are kidding but I 100% support a Big Mouth Billy Bass in PC"
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Tristior
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Post by Tristior »

Shall I pick this up?

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roerich
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Post by roerich »

Please do!
"I don't know if you are kidding but I 100% support a Big Mouth Billy Bass in PC"
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Tristior
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Post by Tristior »

Voila, mes amis. The bit I'm not completely happy with is how wide the downstairs bedroom is. I'll happily take suggestions before putting it up for review.
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Sky_iRe_Ds12.ESP
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Tristior
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Post by Tristior »

Alright, this one's ready for review.
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worsas
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Post by worsas »

Moved to reviewing.

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roerich
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Post by roerich »

Merged with Section File.
"I don't know if you are kidding but I 100% support a Big Mouth Billy Bass in PC"
- Taniquetil

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