A cavern in the Hammerfell-bordering area. Purpose still unknown.
Cell: -103,0
To be found in Sky_Main.esp
The Reach: Cavern (Sky_iRe_Lorchw02) [Moritius] [Reviewed]
I have a fairly big urge to do some cave interior to relax a bit from those khajiit forms. Would like to claim.
<ThomasRuz> A cleansing potion, with a nasty side-effect
<rotouns> Drain Spear 50 / 3600s
<ThomasRuz> We shall call it... the potion of impotency!
<rotouns> Drain Spear 50 / 3600s
<ThomasRuz> We shall call it... the potion of impotency!
Grant! This would be (another) good location for a small group of Redguard insurgents. So, a bandit cave with some hookahs and scimitars.
"I don't know if you are kidding but I 100% support a Big Mouth Billy Bass in PC"
- Taniquetil
- Taniquetil
I'm fairly sure it's finished.
- Attachments
-
- Sky_iRe_Lorchw02_Moritius01.ESP
- (16.33 KiB) Downloaded 163 times
<ThomasRuz> A cleansing potion, with a nasty side-effect
<rotouns> Drain Spear 50 / 3600s
<ThomasRuz> We shall call it... the potion of impotency!
<rotouns> Drain Spear 50 / 3600s
<ThomasRuz> We shall call it... the potion of impotency!
- MinerMan60101
- PT Modder
- Posts: 426
- Joined: Sun Jan 29, 2017 4:55 pm
- Location: California
Clean: Yes
Northmarker: Set
Lighting: Good
Floaters:
None
Bleeders:
T_SkyCom_Var_Cr1Band2 - bleeding into cave wall
T_SkyCom_Var_Cr1Band3 - as above
T_Sky_Flora_BksporeCp01 - growing out of cave wall, move forward a bit
T_Sky_Flora_BksporeCp01 - bled into its neighbor
T_Sky_Flora_BksporeCp03 - as above
Other:
active_de_p_bed_28 - replaced 2 of these with T_Com_Furn_BedStraw_01 and gave the rest a misc_uni_pillow_02
T_SkyCom_Var_Cr5Chpfood - two of these felt too small, scaled up a bit.
'F'ed some of the crates down further.
Northmarker: Set
Lighting: Good
Floaters:
None
Bleeders:
T_SkyCom_Var_Cr1Band2 - bleeding into cave wall
T_SkyCom_Var_Cr1Band3 - as above
T_Sky_Flora_BksporeCp01 - growing out of cave wall, move forward a bit
T_Sky_Flora_BksporeCp01 - bled into its neighbor
T_Sky_Flora_BksporeCp03 - as above
Other:
active_de_p_bed_28 - replaced 2 of these with T_Com_Furn_BedStraw_01 and gave the rest a misc_uni_pillow_02
T_SkyCom_Var_Cr5Chpfood - two of these felt too small, scaled up a bit.
'F'ed some of the crates down further.
- Attachments
-
- Sky_iRe_Lorchw02_Moritius01.ESP
- (16.54 KiB) Downloaded 170 times
Interior and Exterior Developer | PT, TR
How games deal with alt-tabbing
OpenMW: That's cool i can wait for hours with literally zero problems.
Bethesda games: WF(BFHC@(HFB(8g6\ [CRASH]
MGE XE: Ha I guess you don't like distant land then [CRASH]
How games deal with alt-tabbing
OpenMW: That's cool i can wait for hours with literally zero problems.
Bethesda games: WF(BFHC@(HFB(8g6\ [CRASH]
MGE XE: Ha I guess you don't like distant land then [CRASH]
- MinerMan60101
- PT Modder
- Posts: 426
- Joined: Sun Jan 29, 2017 4:55 pm
- Location: California
Also, this is ready for merging into Sky_Main
Interior and Exterior Developer | PT, TR
How games deal with alt-tabbing
OpenMW: That's cool i can wait for hours with literally zero problems.
Bethesda games: WF(BFHC@(HFB(8g6\ [CRASH]
MGE XE: Ha I guess you don't like distant land then [CRASH]
How games deal with alt-tabbing
OpenMW: That's cool i can wait for hours with literally zero problems.
Bethesda games: WF(BFHC@(HFB(8g6\ [CRASH]
MGE XE: Ha I guess you don't like distant land then [CRASH]
- MinerMan60101
- PT Modder
- Posts: 426
- Joined: Sun Jan 29, 2017 4:55 pm
- Location: California
This is merged into Sky_Main
Interior and Exterior Developer | PT, TR
How games deal with alt-tabbing
OpenMW: That's cool i can wait for hours with literally zero problems.
Bethesda games: WF(BFHC@(HFB(8g6\ [CRASH]
MGE XE: Ha I guess you don't like distant land then [CRASH]
How games deal with alt-tabbing
OpenMW: That's cool i can wait for hours with literally zero problems.
Bethesda games: WF(BFHC@(HFB(8g6\ [CRASH]
MGE XE: Ha I guess you don't like distant land then [CRASH]