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The Reach: Direnni Ruin - Angturiel 1 (Sky_iRe_DH36) [MinerMan60101][Reviewed]
Posted: Tue Aug 29, 2017 4:54 pm
by worsas
The Direnni Ruin of Angturiel. This claim should cover the upper part of the fortress, consisting of the main building and the two glass domes.
Number on claim map: 1
Cell: -114,19
To be found in Sky_Main.esp
Re: The Reach: Direnni Ruin - Angas Tor 1 (Sky_iRe_DH36)
Posted: Sat Dec 30, 2017 2:03 am
by MinerMan60101
I'm claiming this. Back to Direnni for me! The tileset is quite fun.
Re: The Reach: Direnni Ruin - Angas Tor 1 (Sky_iRe_DH36)
Posted: Sat Dec 30, 2017 2:10 am
by Scamp
Granty !
Re: The Reach: Direnni Ruin - Angas Tor 1 (Sky_iRe_DH36) [MinerMan60101]
Posted: Sat Dec 30, 2017 5:05 pm
by MinerMan60101
In the exterior, it is named Anga Tor, but in the name of this claim it is Angas Tor. Which is the mistake?
Re: The Reach: Direnni Ruin - Angas Tor 1 (Sky_iRe_DH36) [MinerMan60101]
Posted: Sat Dec 30, 2017 10:10 pm
by MinerMan60101
And here's a completed shell. Requires the 2x2 3x3 and 4x4 ceilings, uploaded below and in the T_D contributions thread.
Re: The Reach: Direnni Ruin - Angas Tor 1 (Sky_iRe_DH36) [MinerMan60101]
Posted: Sat Feb 10, 2018 8:16 pm
by MinerMan60101
Update! Mostly finished, a few rooms just need some more detailing. Requires beta Tamriel Data v05
Interior named "Sky_Angas_Tor_1"
Re: The Reach: Direnni Ruin - Angas Tor 1 (Sky_iRe_DH36) [MinerMan60101]
Posted: Sat Feb 17, 2018 4:59 pm
by MinerMan60101
Another update. This may be finished now.
Requires Tamriel Data v05.
Interiors named: "Sky_Angturiel_1", "Sky_Angturiel_RDome", and "Sky_Angturiel_LDome"
Needs to be done: make a key for all of the doors in this interior and distribute it where logical, and go over how the doors are locked to see if any more are needed.
Re: The Reach: Direnni Ruin - Angturiel 1 (Sky_iRe_DH36) [MinerMan60101]
Posted: Sun Jan 06, 2019 8:01 pm
by Fürst Thal
Reviewing!
Re: The Reach: Direnni Ruin - Angturiel 1 (Sky_iRe_DH36) [MinerMan60101]
Posted: Sun Jan 20, 2019 9:21 pm
by Fürst Thal
Clean: Yes.
Lighting: Good.
Northmarker: Set and Correct.
Sky_Angturiel_1
Basement:
Floaters:
Nothing: Good
Bleeders:
Nothing: Good
1.Floor:
Floaters:
T_He_DirenniFlask_06e: Flaoted a bit.
Bleeders:
T_He_DirenniFlask_03c: Bleeded into the ground.
2.Floor:
Floaters:
Nothing: Good.
Bleeders:
T_He_DngDirenni_I_Floor_01: Wasn't gridnsnapped.
3.Floor:
Floaters:
T_He_Direnni_Shortsword_01: Floated a bit at one end.
Bleeders:
T_He_DngDirenni_F_Weaponrack_01: Bleeded into the ground.
4.Floor:
Floaters:
Nothing: Good.
Bleeders:
Nothing: Good.
5.Floor:
Floaters:
Nothing: Good.
Bleeders:
Nothing: Good.
6.Floor:
All Good.
Sky_Angturiel_LDome:
Floaters:
T_He_DirenniShears_01: Floated.
T_He_DirenniFlask_03c: Floated.
Bleeders:
Nothing: Good.
Sky_Angturiel_LDome:
Floaters:
T_He_DirenniShears_01(two): Floated a bit.
Bleeders:
Nothing: Good.
Everwhere:
T_He_DngDirenni_DoorIn_01(all): Moved them into better positions.
In_Lava_Blacksquare: Added some of them.
Note: Very large interior but you did a good job.
Re: The Reach: Direnni Ruin - Angturiel 1 (Sky_iRe_DH36) [MinerMan60101]
Posted: Sun Jan 20, 2019 11:36 pm
by MinerMan60101
Fixed the crystals.
Re: The Reach: Direnni Ruin - Angturiel 1 (Sky_iRe_DH36) [MinerMan60101][Reviewed]
Posted: Sun Feb 03, 2019 5:00 pm
by MinerMan60101
Merged with Dragonstar Section File.