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Dragonstar: Pawnbroker (Sky_iRe_Ds4)

Posted: Tue Aug 15, 2017 6:41 am
by roerich
Two apartments:

Ground level + basement: A civilized Reachman pawnbroker.

Upper floors: Khajiit commoner.

T_Nor_FurnM & T_Imp_FurnSky

Remember to make the two apartments two different cells.

Location number 4 on this map:

Image

The exterior can be found here (make sure to use the latest file)

Re: Dragonstar: Pawnbroker (Sky_iRe_Ds4)

Posted: Wed Oct 04, 2017 2:50 am
by Tristior
Claim? I've made the downstairs shell, just to get my eye back in, and I've roughly kept to the exterior dimensions (4x3, with an annexe at the back) - is that okay?

Also... what does a civilised Reachman keep in his house?

Re: Dragonstar: Pawnbroker (Sky_iRe_Ds4)

Posted: Wed Oct 04, 2017 4:01 am
by Yeti
A civilized Reachman would keep normal items you'd find in any house, with a few trinkets from his people to remind him of his heritage.

Re: Dragonstar: Pawnbroker (Sky_iRe_Ds4)

Posted: Wed Oct 04, 2017 5:29 am
by Tristior
Cool. And I thought I might make the Khajiit upstairs a potter - any thoughts on this?

Re: Dragonstar: Pawnbroker (Sky_iRe_Ds4)

Posted: Wed Oct 04, 2017 7:14 am
by roerich
Go for it. Just remember only com and nor ceramics.

Re: Dragonstar: Pawnbroker (Sky_iRe_Ds4)

Posted: Wed Oct 11, 2017 4:43 pm
by Tristior
Here's the downstairs pawnbroker, mostly done. The back room and basement are still WIPs, but it's fun to give updates in the early hours of the morning.

Re: Dragonstar: Pawnbroker (Sky_iRe_Ds4)

Posted: Mon Oct 16, 2017 8:11 am
by Tristior
All finished!

Re: Dragonstar: Pawnbroker (Sky_iRe_Ds4)

Posted: Mon Oct 16, 2017 10:09 am
by Yeti
Off to review!

Re: Dragonstar: Pawnbroker (Sky_iRe_Ds4)

Posted: Fri Oct 27, 2017 2:53 pm
by Luxray
lighting: set
illegal to sleep: yes
gridsnap: yes
northmarker: yes
clean: yes

iRe_DS4

- T_Nor_CeramicBowl_01 bleeds
- put some rotation on your cups and baskets and stuff
- T_Nor_DeerskinDrum_01 not resting properly
- T_Nor_SilverVase_02 needed to be a nopickup variant
- T_SkyCom_Var_Sk4Food bleeding a touch much into the cabinet

iRe_DS4b

- T_Imp_Furn_TapestryBastLarge_02 doesnt meet wall properly
- T_Imp_Furn_TapestryBast_04 doesnt meet wall properly
- pulled T_Rga_SetReach_X_Doorframe_01 out a bit
- moved T_Rga_SetReach_I_TileTrim_02 to avoid z-fighting (x2)
- added another to avoid hole in mesh
- misc_com_plate_01 floating (x3)
- T_Nor_CeramicBowl_02 floating
- T_Nor_CeramicBowl_03 floating (x2)

Nice interior, the pawnbroker stock hanging off the hooks is rad
Sky_iRe_Ds4 REVIEWED.ESP
(39.98 KiB) Downloaded 145 times

Re: Dragonstar: Pawnbroker (Sky_iRe_Ds4)

Posted: Fri Oct 27, 2017 3:50 pm
by Tristior
I am thrilled to see these getting reviewed. To be clear, though - are these "to do" or are the changes done?

Re: Dragonstar: Pawnbroker (Sky_iRe_Ds4)

Posted: Fri Oct 27, 2017 4:19 pm
by Luxray
When I post a review the changelog is all things that I've fixed during reviewing that were errors. The commentary is just so you know what I fixed, plus if you see the same kind of thing all the time, you can pay attention to that in the future.
If you are needed to do anything on a reviewed interior (because it has too many errors to fix myself) review will have 'sent back for fixes' or something in bold. Thats very rare usually though.

Re: Dragonstar: Pawnbroker (Sky_iRe_Ds4)

Posted: Thu Nov 02, 2017 3:43 pm
by roerich
Added to Dragonstar file.